Welcome to mirror list, hosted at ThFree Co, Russian Federation.

node_geo_volume_to_mesh.cc « nodes « geometry « nodes « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 309b03a1d4465f26b50e86d0bd136342a3672ba7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
/* SPDX-License-Identifier: GPL-2.0-or-later */

#include "DEG_depsgraph_query.h"
#ifdef WITH_OPENVDB
#  include <openvdb/tools/GridTransformer.h>
#  include <openvdb/tools/VolumeToMesh.h>
#endif

#include "node_geometry_util.hh"

#include "BKE_lib_id.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
#include "BKE_volume.h"
#include "BKE_volume_to_mesh.hh"

#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"

#include "UI_interface.h"
#include "UI_resources.h"

namespace blender::nodes::node_geo_volume_to_mesh_cc {

NODE_STORAGE_FUNCS(NodeGeometryVolumeToMesh)

static void node_declare(NodeDeclarationBuilder &b)
{
  b.add_input<decl::Geometry>(N_("Volume")).supported_type(GEO_COMPONENT_TYPE_VOLUME);
  b.add_input<decl::Float>(N_("Voxel Size"))
      .default_value(0.3f)
      .min(0.01f)
      .subtype(PROP_DISTANCE)
      .make_available([](bNode &node) {
        node_storage(node).resolution_mode = VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE;
      });
  b.add_input<decl::Float>(N_("Voxel Amount"))
      .default_value(64.0f)
      .min(0.0f)
      .make_available([](bNode &node) {
        node_storage(node).resolution_mode = VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_AMOUNT;
      });
  b.add_input<decl::Float>(N_("Threshold"))
      .default_value(0.1f)
      .description(N_("Values larger than the threshold are inside the generated mesh"));
  b.add_input<decl::Float>(N_("Adaptivity")).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
  b.add_output<decl::Geometry>(N_("Mesh"));
}

static void node_layout(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
  uiLayoutSetPropSep(layout, true);
  uiLayoutSetPropDecorate(layout, false);
  uiItemR(layout, ptr, "resolution_mode", 0, IFACE_("Resolution"), ICON_NONE);
}

static void node_init(bNodeTree * /*tree*/, bNode *node)
{
  NodeGeometryVolumeToMesh *data = MEM_cnew<NodeGeometryVolumeToMesh>(__func__);
  data->resolution_mode = VOLUME_TO_MESH_RESOLUTION_MODE_GRID;
  node->storage = data;
}

static void node_update(bNodeTree *ntree, bNode *node)
{
  const NodeGeometryVolumeToMesh &storage = node_storage(*node);

  bNodeSocket *voxel_size_socket = nodeFindSocket(node, SOCK_IN, "Voxel Size");
  bNodeSocket *voxel_amount_socket = nodeFindSocket(node, SOCK_IN, "Voxel Amount");
  nodeSetSocketAvailability(ntree,
                            voxel_amount_socket,
                            storage.resolution_mode ==
                                VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_AMOUNT);
  nodeSetSocketAvailability(ntree,
                            voxel_size_socket,
                            storage.resolution_mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE);
}

#ifdef WITH_OPENVDB

static bke::VolumeToMeshResolution get_resolution_param(const GeoNodeExecParams &params)
{
  const NodeGeometryVolumeToMesh &storage = node_storage(params.node());

  bke::VolumeToMeshResolution resolution;
  resolution.mode = (VolumeToMeshResolutionMode)storage.resolution_mode;
  if (resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_AMOUNT) {
    resolution.settings.voxel_amount = std::max(params.get_input<float>("Voxel Amount"), 0.0f);
  }
  else if (resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE) {
    resolution.settings.voxel_size = std::max(params.get_input<float>("Voxel Size"), 0.0f);
  }

  return resolution;
}

static Mesh *create_mesh_from_volume_grids(Span<openvdb::GridBase::ConstPtr> grids,
                                           const float threshold,
                                           const float adaptivity,
                                           const bke::VolumeToMeshResolution &resolution)
{
  Array<bke::OpenVDBMeshData> mesh_data(grids.size());
  for (const int i : grids.index_range()) {
    mesh_data[i] = bke::volume_to_mesh_data(*grids[i], resolution, threshold, adaptivity);
  }

  int vert_offset = 0;
  int poly_offset = 0;
  int loop_offset = 0;
  Array<int> vert_offsets(mesh_data.size());
  Array<int> poly_offsets(mesh_data.size());
  Array<int> loop_offsets(mesh_data.size());
  for (const int i : grids.index_range()) {
    const bke::OpenVDBMeshData &data = mesh_data[i];
    vert_offsets[i] = vert_offset;
    poly_offsets[i] = poly_offset;
    loop_offsets[i] = loop_offset;
    vert_offset += data.verts.size();
    poly_offset += (data.tris.size() + data.quads.size());
    loop_offset += (3 * data.tris.size() + 4 * data.quads.size());
  }

  Mesh *mesh = BKE_mesh_new_nomain(vert_offset, 0, 0, loop_offset, poly_offset);
  BKE_id_material_eval_ensure_default_slot(&mesh->id);
  MutableSpan<float3> positions = mesh->positions_for_write();
  MutableSpan<MPoly> polys = mesh->polys_for_write();
  MutableSpan<MLoop> loops = mesh->loops_for_write();

  for (const int i : grids.index_range()) {
    const bke::OpenVDBMeshData &data = mesh_data[i];
    bke::fill_mesh_from_openvdb_data(data.verts,
                                     data.tris,
                                     data.quads,
                                     vert_offsets[i],
                                     poly_offsets[i],
                                     loop_offsets[i],
                                     positions,
                                     polys,
                                     loops);
  }

  BKE_mesh_calc_edges(mesh, false, false);

  return mesh;
}

static Mesh *create_mesh_from_volume(GeometrySet &geometry_set, GeoNodeExecParams &params)
{
  const Volume *volume = geometry_set.get_volume_for_read();
  if (volume == nullptr) {
    return nullptr;
  }

  const bke::VolumeToMeshResolution resolution = get_resolution_param(params);

  if (resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE &&
      resolution.settings.voxel_size <= 0.0f) {
    return nullptr;
  }
  if (resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_AMOUNT &&
      resolution.settings.voxel_amount <= 0) {
    return nullptr;
  }

  const Main *bmain = DEG_get_bmain(params.depsgraph());
  BKE_volume_load(volume, bmain);

  Vector<openvdb::GridBase::ConstPtr> grids;
  for (const int i : IndexRange(BKE_volume_num_grids(volume))) {
    const VolumeGrid *volume_grid = BKE_volume_grid_get_for_read(volume, i);
    openvdb::GridBase::ConstPtr grid = BKE_volume_grid_openvdb_for_read(volume, volume_grid);
    grids.append(std::move(grid));
  }

  if (grids.is_empty()) {
    return nullptr;
  }

  return create_mesh_from_volume_grids(grids,
                                       params.get_input<float>("Threshold"),
                                       params.get_input<float>("Adaptivity"),
                                       resolution);
}

#endif /* WITH_OPENVDB */

static void node_geo_exec(GeoNodeExecParams params)
{
#ifdef WITH_OPENVDB
  GeometrySet geometry_set = params.extract_input<GeometrySet>("Volume");
  geometry_set.modify_geometry_sets([&](GeometrySet &geometry_set) {
    Mesh *mesh = create_mesh_from_volume(geometry_set, params);
    geometry_set.replace_mesh(mesh);
    geometry_set.keep_only_during_modify({GEO_COMPONENT_TYPE_MESH});
  });
  params.set_output("Mesh", std::move(geometry_set));
#else
  params.set_default_remaining_outputs();
  params.error_message_add(NodeWarningType::Error,
                           TIP_("Disabled, Blender was compiled without OpenVDB"));
#endif
}

}  // namespace blender::nodes::node_geo_volume_to_mesh_cc

void register_node_type_geo_volume_to_mesh()
{
  namespace file_ns = blender::nodes::node_geo_volume_to_mesh_cc;

  static bNodeType ntype;

  geo_node_type_base(&ntype, GEO_NODE_VOLUME_TO_MESH, "Volume to Mesh", NODE_CLASS_GEOMETRY);
  ntype.declare = file_ns::node_declare;
  node_type_storage(
      &ntype, "NodeGeometryVolumeToMesh", node_free_standard_storage, node_copy_standard_storage);
  node_type_size(&ntype, 170, 120, 700);
  ntype.initfunc = file_ns::node_init;
  ntype.updatefunc = file_ns::node_update;
  ntype.geometry_node_execute = file_ns::node_geo_exec;
  ntype.draw_buttons = file_ns::node_layout;
  nodeRegisterType(&ntype);
}