Welcome to mirror list, hosted at ThFree Co, Russian Federation.

SHD_camera.c « SHD_nodes « intern « nodes « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 869b1d1e54ca1bbdf0961e982c661852e99d562f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
/**
 * $Id$
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. 
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2005 Blender Foundation.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

#include "../SHD_util.h"

/* **************** CAMERA INFO  ******************** */
static bNodeSocketType sh_node_camera_out[]= {
	{	SOCK_VECTOR, 0, "View Vector",			1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f},		/* None of these actually */
	{	SOCK_VALUE, 0, "View Z Depth",			0.f, 0.0f, 0.0f, 0.0f, 0.0f, 99999999999.0f},	/* have any limits on their */
	{	SOCK_VALUE, 0, "View Distance",			0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 99999999999.0f},	/* values. */
	{	-1, 0, ""	}
};


static void node_shader_exec_camera(void *data, bNode *UNUSED(node), bNodeStack **UNUSED(in), bNodeStack **out)
{
	if(data) {
		ShadeInput *shi= ((ShaderCallData *)data)->shi;  /* Data we need for shading. */
		
		VECCOPY(out[0]->vec, shi->co);		/* get view vector */
		out[1]->vec[0]= fabs(shi->co[2]);		/* get view z-depth */
		out[2]->vec[0]= normalize_v3(out[0]->vec);	/* get view distance */
	}
}

static int gpu_shader_camera(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
{
	return GPU_stack_link(mat, "camera", in, out, GPU_builtin(GPU_VIEW_POSITION));
}

bNodeType sh_node_camera= {
	/* *next,*prev */	NULL, NULL,
	/* type code   */	SH_NODE_CAMERA,
	/* name        */	"Camera Data",
	/* width+range */	95, 95, 120,
	/* class+opts  */	NODE_CLASS_INPUT, 0,
	/* input sock  */	NULL,
	/* output sock */	sh_node_camera_out,
	/* storage     */	"node_camera",
	/* execfunc    */	node_shader_exec_camera,
	/* butfunc     */	NULL,
	/* initfunc    */	NULL,
	/* freestoragefunc    */	NULL,
	/* copystoragefunc    */	NULL,
	/* id          */	NULL, NULL, NULL,
	/* gpufunc     */	gpu_shader_camera
};