1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../SHD_util.h"
/* **************** GEOMETRY ******************** */
/* output socket type definition */
static bNodeSocketType sh_node_geom_out[]= {
{ SOCK_VECTOR, 0, "Global", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, /* btw; uses no limit */
{ SOCK_VECTOR, 0, "Local", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f},
{ SOCK_VECTOR, 0, "View", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f},
{ SOCK_VECTOR, 0, "Orco", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f},
{ SOCK_VECTOR, 0, "UV", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f},
{ SOCK_VECTOR, 0, "Normal", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f},
{ SOCK_RGBA, 0, "Vertex Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
/* node execute callback */
static void node_shader_exec_geom(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
if(data) {
ShadeInput *shi= ((ShaderCallData *)data)->shi;
NodeGeometry *ngeo= (NodeGeometry*)node->storage;
ShadeInputUV *suv= &shi->uv[0];
static float defaultvcol[4] = {1.0f, 1.0f, 1.0f, 1.0f};
int i;
if(ngeo->uvname[0]) {
/* find uv layer by name */
for(i = 0; i < shi->totuv; i++) {
if(strcmp(shi->uv[i].name, ngeo->uvname)==0) {
suv= &shi->uv[i];
break;
}
}
}
/* out: global, local, view, orco, uv, normal, vertex color */
VECCOPY(out[GEOM_OUT_GLOB]->vec, shi->gl);
VECCOPY(out[GEOM_OUT_LOCAL]->vec, shi->co);
VECCOPY(out[GEOM_OUT_VIEW]->vec, shi->view);
VECCOPY(out[GEOM_OUT_ORCO]->vec, shi->lo);
VECCOPY(out[GEOM_OUT_UV]->vec, suv->uv);
VECCOPY(out[GEOM_OUT_NORMAL]->vec, shi->vno);
if (shi->totcol) {
/* find vertex color layer by name */
ShadeInputCol *scol= &shi->col[0];
if(ngeo->colname[0]) {
for(i = 0; i < shi->totcol; i++) {
if(strcmp(shi->col[i].name, ngeo->colname)==0) {
scol= &shi->col[i];
break;
}
}
}
VECCOPY(out[GEOM_OUT_VCOL]->vec, scol->col);
out[GEOM_OUT_VCOL]->vec[3]= 1.0f;
}
else
memcpy(out[GEOM_OUT_VCOL]->vec, defaultvcol, sizeof(defaultvcol));
if(shi->osatex) {
out[GEOM_OUT_GLOB]->data= shi->dxgl;
out[GEOM_OUT_GLOB]->datatype= NS_OSA_VECTORS;
out[GEOM_OUT_LOCAL]->data= shi->dxco;
out[GEOM_OUT_LOCAL]->datatype= NS_OSA_VECTORS;
out[GEOM_OUT_VIEW]->data= &shi->dxview;
out[GEOM_OUT_VIEW]->datatype= NS_OSA_VALUES;
out[GEOM_OUT_ORCO]->data= shi->dxlo;
out[GEOM_OUT_ORCO]->datatype= NS_OSA_VECTORS;
out[GEOM_OUT_UV]->data= suv->dxuv;
out[GEOM_OUT_UV]->datatype= NS_OSA_VECTORS;
out[GEOM_OUT_NORMAL]->data= shi->dxno;
out[GEOM_OUT_NORMAL]->datatype= NS_OSA_VECTORS;
}
}
}
static void node_shader_init_geometry(bNode *node)
{
node->storage= MEM_callocN(sizeof(NodeGeometry), "NodeGeometry");
}
/* node type definition */
bNodeType sh_node_geom= {
/* type code */ SH_NODE_GEOMETRY,
/* name */ "Geometry",
/* width+range */ 120, 80, 160,
/* class+opts */ NODE_CLASS_INPUT, NODE_OPTIONS,
/* input sock */ NULL,
/* output sock */ sh_node_geom_out,
/* storage */ "NodeGeometry",
/* execfunc */ node_shader_exec_geom,
/* butfunc */ NULL,
/* initfunc */ node_shader_init_geometry
};
|