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/*
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Robin Allen
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/nodes/intern/TEX_nodes/TEX_compose.c
* \ingroup texnodes
*/
#include "../TEX_util.h"
static bNodeSocketType inputs[]= {
{ SOCK_VALUE, 1, "Red", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
{ SOCK_VALUE, 1, "Green", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
{ SOCK_VALUE, 1, "Blue", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
{ SOCK_VALUE, 1, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f },
{ -1, 0, "" }
};
static bNodeSocketType outputs[]= {
{ SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
{ -1, 0, "" }
};
static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread)
{
int i;
for(i = 0; i < 4; i++)
out[i] = tex_input_value(in[i], p, thread);
}
static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
tex_output(node, in, out[0], &colorfn, data);
}
void register_node_type_tex_compose(ListBase *lb)
{
static bNodeType ntype;
node_type_base(&ntype, TEX_NODE_COMPOSE, "Compose RGBA", NODE_CLASS_OP_COLOR, 0,
inputs, outputs);
node_type_size(&ntype, 100, 60, 150);
node_type_exec(&ntype, exec);
nodeRegisterType(lb, &ntype);
}
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