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/*
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Robin Allen
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h>
#include "../TEX_util.h"
static bNodeSocketType inputs[]= {
{ SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_VALUE, 1, "Turns", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f },
{ SOCK_VECTOR, 1, "Axis", 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 1.0f },
{ -1, 0, "" }
};
static bNodeSocketType outputs[]= {
{ SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static void rotate(float new_co[3], float a, float ax[3], float co[3])
{
float para[3];
float perp[3];
float cp[3];
float cos_a = cos(a * 2 * M_PI);
float sin_a = sin(a * 2 * M_PI);
// x' = xcosa + n(n.x)(1-cosa) + (x*n)sina
mul_v3_v3fl(perp, co, cos_a);
mul_v3_v3fl(para, ax, dot_v3v3(co, ax)*(1 - cos_a));
cross_v3_v3v3(cp, ax, co);
mul_v3_fl(cp, sin_a);
new_co[0] = para[0] + perp[0] + cp[0];
new_co[1] = para[1] + perp[1] + cp[1];
new_co[2] = para[2] + perp[2] + cp[2];
}
static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread)
{
float new_co[3], new_dxt[3], new_dyt[3], a, ax[3];
a= tex_input_value(in[1], p, thread);
tex_input_vec(ax, in[2], p, thread);
rotate(new_co, a, ax, p->co);
if (p->osatex) {
rotate(new_dxt, a, ax, p->dxt);
rotate(new_dyt, a, ax, p->dyt);
}
{
TexParams np = *p;
np.co = new_co;
np.dxt = new_dxt;
np.dyt = new_dyt;
tex_input_rgba(out, in[0], &np, thread);
}
}
static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
tex_output(node, in, out[0], &colorfn, data);
}
void register_node_type_tex_rotate(ListBase *lb)
{
static bNodeType ntype;
node_type_base(&ntype, TEX_NODE_ROTATE, "Rotate", NODE_CLASS_DISTORT, NODE_OPTIONS,
inputs, outputs);
node_type_size(&ntype, 140, 100, 320);
node_type_exec(&ntype, exec);
nodeRegisterType(lb, &ntype);
}
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