1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
|
/**
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Jucas.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../TEX_util.h"
static bNodeSocketType inputs[]= {
{ SOCK_VALUE, 1, "Val", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
{ SOCK_VALUE, 1, "Nabla", 0.025f, 0.0f, 0.0f, 0.0f, 0.001f, 0.1f },
{ -1, 0, "" }
};
static bNodeSocketType outputs[]= {
{ SOCK_VECTOR, 0, "Normal", 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f },
{ -1, 0, "" }
};
static void normalfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread)
{
float new_co[3];
float *co = p->co;
float nabla = tex_input_value(in[1], p, thread);
float val;
float nor[3];
TexParams np = *p;
np.co = new_co;
val = tex_input_value(in[0], p, thread);
new_co[0] = co[0] + nabla;
new_co[1] = co[1];
new_co[2] = co[2];
nor[0] = tex_input_value(in[0], &np, thread);
new_co[0] = co[0];
new_co[1] = co[1] + nabla;
nor[1] = tex_input_value(in[0], &np, thread);
new_co[1] = co[1];
new_co[2] = co[2] + nabla;
nor[2] = tex_input_value(in[0], &np, thread);
out[0] = val-nor[0];
out[1] = val-nor[1];
out[2] = val-nor[2];
}
static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
tex_output(node, in, out[0], &normalfn, data);
}
void register_node_type_tex_valtonor(ListBase *lb)
{
static bNodeType ntype;
node_type_base(&ntype, TEX_NODE_VALTONOR, "Value to Normal", NODE_CLASS_CONVERTOR, NODE_OPTIONS,
inputs, outputs);
node_type_size(&ntype, 90, 80, 100);
node_type_exec(&ntype, exec);
nodeRegisterType(lb, &ntype);
}
|