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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "NOD_socket_declarations.hh"
namespace blender::nodes {
#define MAKE_EXTERN_SOCKET_IMPLEMENTATION(TYPE) \
template class SocketDeclarationBuilder<TYPE>; \
template TYPE::Builder &NodeDeclarationBuilder::add_input<TYPE>(StringRef, StringRef); \
template TYPE::Builder &NodeDeclarationBuilder::add_output<TYPE>(StringRef, StringRef);
MAKE_EXTERN_SOCKET_IMPLEMENTATION(decl::Float)
MAKE_EXTERN_SOCKET_IMPLEMENTATION(decl::Int)
MAKE_EXTERN_SOCKET_IMPLEMENTATION(decl::Vector)
MAKE_EXTERN_SOCKET_IMPLEMENTATION(decl::Bool)
MAKE_EXTERN_SOCKET_IMPLEMENTATION(decl::Color)
MAKE_EXTERN_SOCKET_IMPLEMENTATION(decl::String)
MAKE_EXTERN_SOCKET_IMPLEMENTATION(decl::Geometry)
#undef MAKE_EXTERN_SOCKET_IMPLEMENTATION
} // namespace blender::nodes
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