Welcome to mirror list, hosted at ThFree Co, Russian Federation.

math_functions.cc « intern « nodes « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: dec8ff876222a10633b3260bb274f755f1e65a46 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
/* SPDX-License-Identifier: GPL-2.0-or-later */

#include "NOD_math_functions.hh"

namespace blender::nodes {

const FloatMathOperationInfo *get_float_math_operation_info(const int operation)
{

#define RETURN_OPERATION_INFO(title_case_name, shader_name) \
  { \
    static const FloatMathOperationInfo info{title_case_name, shader_name}; \
    return &info; \
  } \
  ((void)0)

  switch (operation) {
    case NODE_MATH_ADD:
      RETURN_OPERATION_INFO("Add", "math_add");
    case NODE_MATH_SUBTRACT:
      RETURN_OPERATION_INFO("Subtract", "math_subtract");
    case NODE_MATH_MULTIPLY:
      RETURN_OPERATION_INFO("Multiply", "math_multiply");
    case NODE_MATH_DIVIDE:
      RETURN_OPERATION_INFO("Divide", "math_divide");
    case NODE_MATH_SINE:
      RETURN_OPERATION_INFO("Sine", "math_sine");
    case NODE_MATH_COSINE:
      RETURN_OPERATION_INFO("Cosine", "math_cosine");
    case NODE_MATH_TANGENT:
      RETURN_OPERATION_INFO("Tangent", "math_tangent");
    case NODE_MATH_ARCSINE:
      RETURN_OPERATION_INFO("Arc Sine", "math_arcsine");
    case NODE_MATH_ARCCOSINE:
      RETURN_OPERATION_INFO("Arc Cosine", "math_arccosine");
    case NODE_MATH_ARCTANGENT:
      RETURN_OPERATION_INFO("Arc Tangent", "math_arctangent");
    case NODE_MATH_POWER:
      RETURN_OPERATION_INFO("Power", "math_power");
    case NODE_MATH_LOGARITHM:
      RETURN_OPERATION_INFO("Logarithm", "math_logarithm");
    case NODE_MATH_MINIMUM:
      RETURN_OPERATION_INFO("Minimum", "math_minimum");
    case NODE_MATH_MAXIMUM:
      RETURN_OPERATION_INFO("Maximum", "math_maximum");
    case NODE_MATH_ROUND:
      RETURN_OPERATION_INFO("Round", "math_round");
    case NODE_MATH_LESS_THAN:
      RETURN_OPERATION_INFO("Less Than", "math_less_than");
    case NODE_MATH_GREATER_THAN:
      RETURN_OPERATION_INFO("Greater Than", "math_greater_than");
    case NODE_MATH_MODULO:
      RETURN_OPERATION_INFO("Modulo", "math_modulo");
    case NODE_MATH_ABSOLUTE:
      RETURN_OPERATION_INFO("Absolute", "math_absolute");
    case NODE_MATH_ARCTAN2:
      RETURN_OPERATION_INFO("Arc Tangent 2", "math_arctan2");
    case NODE_MATH_FLOOR:
      RETURN_OPERATION_INFO("Floor", "math_floor");
    case NODE_MATH_CEIL:
      RETURN_OPERATION_INFO("Ceil", "math_ceil");
    case NODE_MATH_FRACTION:
      RETURN_OPERATION_INFO("Fraction", "math_fraction");
    case NODE_MATH_SQRT:
      RETURN_OPERATION_INFO("Sqrt", "math_sqrt");
    case NODE_MATH_INV_SQRT:
      RETURN_OPERATION_INFO("Inverse Sqrt", "math_inversesqrt");
    case NODE_MATH_SIGN:
      RETURN_OPERATION_INFO("Sign", "math_sign");
    case NODE_MATH_EXPONENT:
      RETURN_OPERATION_INFO("Exponent", "math_exponent");
    case NODE_MATH_RADIANS:
      RETURN_OPERATION_INFO("Radians", "math_radians");
    case NODE_MATH_DEGREES:
      RETURN_OPERATION_INFO("Degrees", "math_degrees");
    case NODE_MATH_SINH:
      RETURN_OPERATION_INFO("Hyperbolic Sine", "math_sinh");
    case NODE_MATH_COSH:
      RETURN_OPERATION_INFO("Hyperbolic Cosine", "math_cosh");
    case NODE_MATH_TANH:
      RETURN_OPERATION_INFO("Hyperbolic Tangent", "math_tanh");
    case NODE_MATH_TRUNC:
      RETURN_OPERATION_INFO("Truncate", "math_trunc");
    case NODE_MATH_SNAP:
      RETURN_OPERATION_INFO("Snap", "math_snap");
    case NODE_MATH_WRAP:
      RETURN_OPERATION_INFO("Wrap", "math_wrap");
    case NODE_MATH_COMPARE:
      RETURN_OPERATION_INFO("Compare", "math_compare");
    case NODE_MATH_MULTIPLY_ADD:
      RETURN_OPERATION_INFO("Multiply Add", "math_multiply_add");
    case NODE_MATH_PINGPONG:
      RETURN_OPERATION_INFO("Ping Pong", "math_pingpong");
    case NODE_MATH_SMOOTH_MIN:
      RETURN_OPERATION_INFO("Smooth Min", "math_smoothmin");
    case NODE_MATH_SMOOTH_MAX:
      RETURN_OPERATION_INFO("Smooth Max", "math_smoothmax");
  }

#undef RETURN_OPERATION_INFO

  return nullptr;
}

const FloatMathOperationInfo *get_float_compare_operation_info(const int operation)
{

#define RETURN_OPERATION_INFO(title_case_name, shader_name) \
  { \
    static const FloatMathOperationInfo info{title_case_name, shader_name}; \
    return &info; \
  } \
  ((void)0)

  switch (operation) {
    case NODE_COMPARE_LESS_THAN:
      RETURN_OPERATION_INFO("Less Than", "math_less_than");
    case NODE_COMPARE_LESS_EQUAL:
      RETURN_OPERATION_INFO("Less Than or Equal", "math_less_equal");
    case NODE_COMPARE_GREATER_THAN:
      RETURN_OPERATION_INFO("Greater Than", "math_greater_than");
    case NODE_COMPARE_GREATER_EQUAL:
      RETURN_OPERATION_INFO("Greater Than or Equal", "math_greater_equal");
    case NODE_COMPARE_EQUAL:
      RETURN_OPERATION_INFO("Equal", "math_equal");
    case NODE_COMPARE_NOT_EQUAL:
      RETURN_OPERATION_INFO("Not Equal", "math_not_equal");
  }

#undef RETURN_OPERATION_INFO

  return nullptr;
}

const FloatMathOperationInfo *get_float3_math_operation_info(const int operation)
{

#define RETURN_OPERATION_INFO(title_case_name, shader_name) \
  { \
    static const FloatMathOperationInfo info{title_case_name, shader_name}; \
    return &info; \
  } \
  ((void)0)

  switch (operation) {
    case NODE_VECTOR_MATH_ADD:
      RETURN_OPERATION_INFO("Add", "vector_math_add");
    case NODE_VECTOR_MATH_SUBTRACT:
      RETURN_OPERATION_INFO("Subtract", "vector_math_subtract");
    case NODE_VECTOR_MATH_MULTIPLY:
      RETURN_OPERATION_INFO("Multiply", "vector_math_multiply");
    case NODE_VECTOR_MATH_DIVIDE:
      RETURN_OPERATION_INFO("Divide", "vector_math_divide");
    case NODE_VECTOR_MATH_CROSS_PRODUCT:
      RETURN_OPERATION_INFO("Cross Product", "vector_math_cross");
    case NODE_VECTOR_MATH_PROJECT:
      RETURN_OPERATION_INFO("Project", "vector_math_project");
    case NODE_VECTOR_MATH_REFLECT:
      RETURN_OPERATION_INFO("Reflect", "vector_math_reflect");
    case NODE_VECTOR_MATH_DOT_PRODUCT:
      RETURN_OPERATION_INFO("Dot Product", "vector_math_dot");
    case NODE_VECTOR_MATH_DISTANCE:
      RETURN_OPERATION_INFO("Distance", "vector_math_distance");
    case NODE_VECTOR_MATH_LENGTH:
      RETURN_OPERATION_INFO("Length", "vector_math_length");
    case NODE_VECTOR_MATH_SCALE:
      RETURN_OPERATION_INFO("Scale", "vector_math_scale");
    case NODE_VECTOR_MATH_NORMALIZE:
      RETURN_OPERATION_INFO("Normalize", "vector_math_normalize");
    case NODE_VECTOR_MATH_SNAP:
      RETURN_OPERATION_INFO("Snap", "vector_math_snap");
    case NODE_VECTOR_MATH_FLOOR:
      RETURN_OPERATION_INFO("Floor", "vector_math_floor");
    case NODE_VECTOR_MATH_CEIL:
      RETURN_OPERATION_INFO("Ceiling", "vector_math_ceil");
    case NODE_VECTOR_MATH_MODULO:
      RETURN_OPERATION_INFO("Modulo", "vector_math_modulo");
    case NODE_VECTOR_MATH_FRACTION:
      RETURN_OPERATION_INFO("Fraction", "vector_math_fraction");
    case NODE_VECTOR_MATH_ABSOLUTE:
      RETURN_OPERATION_INFO("Absolute", "vector_math_absolute");
    case NODE_VECTOR_MATH_MINIMUM:
      RETURN_OPERATION_INFO("Minimum", "vector_math_minimum");
    case NODE_VECTOR_MATH_MAXIMUM:
      RETURN_OPERATION_INFO("Maximum", "vector_math_maximum");
    case NODE_VECTOR_MATH_WRAP:
      RETURN_OPERATION_INFO("Wrap", "vector_math_wrap");
    case NODE_VECTOR_MATH_SINE:
      RETURN_OPERATION_INFO("Sine", "vector_math_sine");
    case NODE_VECTOR_MATH_COSINE:
      RETURN_OPERATION_INFO("Cosine", "vector_math_cosine");
    case NODE_VECTOR_MATH_TANGENT:
      RETURN_OPERATION_INFO("Tangent", "vector_math_tangent");
    case NODE_VECTOR_MATH_REFRACT:
      RETURN_OPERATION_INFO("Refract", "vector_math_refract");
    case NODE_VECTOR_MATH_FACEFORWARD:
      RETURN_OPERATION_INFO("Faceforward", "vector_math_faceforward");
    case NODE_VECTOR_MATH_MULTIPLY_ADD:
      RETURN_OPERATION_INFO("Multiply Add", "vector_math_multiply_add");
  }

#undef RETURN_OPERATION_INFO

  return nullptr;
}

}  // namespace blender::nodes