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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Nathan Letwory.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/nodes/intern/node_util.h
* \ingroup nodes
*/
#ifndef __NODE_UTIL_H__
#define __NODE_UTIL_H__
#include "DNA_listBase.h"
#include "BKE_node.h"
#include "MEM_guardedalloc.h"
#include "NOD_socket.h"
#include "GPU_material.h" /* For Shader muting GPU code... */
struct bNodeTree;
struct bNode;
/**** Storage Data ****/
extern void node_free_curves(struct bNode *node);
extern void node_free_standard_storage(struct bNode *node);
extern void node_copy_curves(struct bNode *orig_node, struct bNode *new_node);
extern void node_copy_standard_storage(struct bNode *orig_node, struct bNode *new_node);
/**** Labels ****/
const char *node_blend_label(struct bNode *node);
const char *node_math_label(struct bNode *node);
const char *node_vect_math_label(struct bNode *node);
const char *node_filter_label(struct bNode *node);
typedef struct LinkInOutsMuteNode
{
struct LinkInOutsMuteNode *next, *prev;
void *in, *outs;
unsigned int num_outs; /* If > 1, outs is an array of pointers that need to be freed too! */
} LinkInOutsMuteNode;
ListBase node_mute_get_links(struct bNodeTree *ntree, struct bNode *node, struct bNodeStack **nsin,
struct bNodeStack **nsout, struct GPUNodeStack *gnsin, struct GPUNodeStack *gnsout);
#endif
// this is needed for inlining behaviour
#if defined _WIN32
# define DO_INLINE __inline
#elif defined (__sun) || defined (__sun__)
# define DO_INLINE
#else
# define DO_INLINE static inline
#endif
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