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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2006 Blender Foundation. All rights reserved. */
#include "node_shader_util.hh"
namespace blender::nodes::node_shader_brightness_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Color>(N_("Color")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
b.add_input<decl::Float>(N_("Bright")).default_value(0.0f).min(-100.0f).max(100.0f);
b.add_input<decl::Float>(N_("Contrast")).default_value(0.0f).min(-100.0f).max(100.0f);
b.add_output<decl::Color>(N_("Color"));
}
static int gpu_shader_brightcontrast(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
GPUNodeStack *in,
GPUNodeStack *out)
{
return GPU_stack_link(mat, node, "brightness_contrast", in, out);
}
} // namespace blender::nodes::node_shader_brightness_cc
void register_node_type_sh_brightcontrast()
{
namespace file_ns = blender::nodes::node_shader_brightness_cc;
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BRIGHTCONTRAST, "Bright/Contrast", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::node_declare;
node_type_gpu(&ntype, file_ns::gpu_shader_brightcontrast);
nodeRegisterType(&ntype);
}
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