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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
#include "node_shader_util.hh"
namespace blender::nodes::node_shader_bsdf_translucent_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Color>(N_("Color")).default_value({0.8f, 0.8f, 0.8f, 1.0f});
b.add_input<decl::Vector>(N_("Normal")).hide_value();
b.add_input<decl::Float>(N_("Weight")).unavailable();
b.add_output<decl::Shader>(N_("BSDF"));
}
static int node_shader_gpu_bsdf_translucent(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
GPUNodeStack *in,
GPUNodeStack *out)
{
if (!in[1].link) {
GPU_link(mat, "world_normals_get", &in[1].link);
}
GPU_material_flag_set(mat, GPU_MATFLAG_DIFFUSE);
return GPU_stack_link(mat, node, "node_bsdf_translucent", in, out);
}
} // namespace blender::nodes::node_shader_bsdf_translucent_cc
/* node type definition */
void register_node_type_sh_bsdf_translucent()
{
namespace file_ns = blender::nodes::node_shader_bsdf_translucent_cc;
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BSDF_TRANSLUCENT, "Translucent BSDF", NODE_CLASS_SHADER);
ntype.declare = file_ns::node_declare;
node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_translucent);
nodeRegisterType(&ntype);
}
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