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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
#include "node_shader_util.hh"
namespace blender::nodes::node_shader_holdout_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Float>(N_("Weight")).unavailable();
b.add_output<decl::Shader>(N_("Holdout"));
}
static int gpu_shader_rgb(GPUMaterial *mat,
bNode *node,
bNodeExecData * /*execdata*/,
GPUNodeStack *in,
GPUNodeStack *out)
{
return GPU_stack_link(mat, node, "node_holdout", in, out);
}
} // namespace blender::nodes::node_shader_holdout_cc
/* node type definition */
void register_node_type_sh_holdout()
{
namespace file_ns = blender::nodes::node_shader_holdout_cc;
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_HOLDOUT, "Holdout", NODE_CLASS_SHADER);
ntype.declare = file_ns::node_declare;
ntype.gpu_fn = file_ns::gpu_shader_rgb;
nodeRegisterType(&ntype);
}
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