1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
|
/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2018 Blender Foundation. All rights reserved. */
#include "node_shader_util.hh"
#include "UI_interface.h"
#include "UI_resources.h"
namespace blender::nodes::node_shader_ies_light_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Vector>(N_("Vector")).hide_value();
b.add_input<decl::Float>(N_("Strength")).default_value(1.0f).min(0.0f).max(1000000.0f);
b.add_output<decl::Float>(N_("Fac"));
}
static void node_shader_buts_ies(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
uiLayout *row;
row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "mode", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
row = uiLayoutRow(layout, true);
if (RNA_enum_get(ptr, "mode") == NODE_IES_INTERNAL) {
uiItemR(row, ptr, "ies", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
}
else {
uiItemR(row, ptr, "filepath", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
}
}
static void node_shader_init_tex_ies(bNodeTree * /*ntree*/, bNode *node)
{
NodeShaderTexIES *tex = MEM_cnew<NodeShaderTexIES>("NodeShaderIESLight");
node->storage = tex;
}
} // namespace blender::nodes::node_shader_ies_light_cc
/* node type definition */
void register_node_type_sh_tex_ies()
{
namespace file_ns = blender::nodes::node_shader_ies_light_cc;
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_TEX_IES, "IES Texture", NODE_CLASS_TEXTURE);
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_shader_buts_ies;
node_type_init(&ntype, file_ns::node_shader_init_tex_ies);
node_type_storage(
&ntype, "NodeShaderTexIES", node_free_standard_storage, node_copy_standard_storage);
nodeRegisterType(&ntype);
}
|