1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018 Blender Foundation.
* All rights reserved.
*/
#include "../node_shader_util.h"
namespace blender::nodes::node_shader_ies_light_cc {
/* **************** IES Light ******************** */
static bNodeSocketTemplate sh_node_tex_ies_in[] = {
{SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{SOCK_FLOAT, N_("Strength"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000000.0f, PROP_NONE},
{-1, ""},
};
static bNodeSocketTemplate sh_node_tex_ies_out[] = {
{SOCK_FLOAT, N_("Fac")},
{-1, ""},
};
static void node_shader_init_tex_ies(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeShaderTexIES *tex = MEM_cnew<NodeShaderTexIES>("NodeShaderIESLight");
node->storage = tex;
}
} // namespace blender::nodes::node_shader_ies_light_cc
/* node type definition */
void register_node_type_sh_tex_ies()
{
namespace file_ns = blender::nodes::node_shader_ies_light_cc;
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_TEX_IES, "IES Texture", NODE_CLASS_TEXTURE, 0);
node_type_socket_templates(&ntype, file_ns::sh_node_tex_ies_in, file_ns::sh_node_tex_ies_out);
node_type_init(&ntype, file_ns::node_shader_init_tex_ies);
node_type_storage(
&ntype, "NodeShaderTexIES", node_free_standard_storage, node_copy_standard_storage);
nodeRegisterType(&ntype);
}
|