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/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2005 Blender Foundation. All rights reserved. */

/** \file
 * \ingroup shdnodes
 */

#include <algorithm>

#include "UI_interface.h"
#include "UI_resources.h"

#include "node_shader_util.hh"

#include "NOD_socket_search_link.hh"
#include "RNA_enum_types.h"

namespace blender::nodes::node_sh_mix_cc {

NODE_STORAGE_FUNCS(NodeShaderMix)

static void sh_node_mix_declare(NodeDeclarationBuilder &b)
{
  b.is_function_node();
  b.add_input<decl::Float>(N_("Factor"), "Factor_Float")
      .no_muted_links()
      .default_value(0.5f)
      .min(0.0f)
      .max(1.0f)
      .subtype(PROP_FACTOR);
  b.add_input<decl::Vector>(N_("Factor"), "Factor_Vector")
      .no_muted_links()
      .default_value(float3(0.5f))
      .subtype(PROP_FACTOR);

  b.add_input<decl::Float>(N_("A"), "A_Float")
      .min(-10000.0f)
      .max(10000.0f)
      .is_default_link_socket();
  b.add_input<decl::Float>(N_("B"), "B_Float").min(-10000.0f).max(10000.0f);

  b.add_input<decl::Vector>(N_("A"), "A_Vector").is_default_link_socket();
  b.add_input<decl::Vector>(N_("B"), "B_Vector");

  b.add_input<decl::Color>(N_("A"), "A_Color")
      .default_value({0.5f, 0.5f, 0.5f, 1.0f})
      .is_default_link_socket();
  b.add_input<decl::Color>(N_("B"), "B_Color").default_value({0.5f, 0.5f, 0.5f, 1.0f});

  b.add_output<decl::Float>(N_("Result"), "Result_Float");
  b.add_output<decl::Vector>(N_("Result"), "Result_Vector");
  b.add_output<decl::Color>(N_("Result"), "Result_Color");
};

static void sh_node_mix_layout(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
  const NodeShaderMix &data = node_storage(*static_cast<const bNode *>(ptr->data));
  uiItemR(layout, ptr, "data_type", 0, "", ICON_NONE);
  if (data.data_type == SOCK_VECTOR) {
    uiItemR(layout, ptr, "factor_mode", 0, "", ICON_NONE);
  }
  if (data.data_type == SOCK_RGBA) {
    uiItemR(layout, ptr, "blend_type", 0, "", ICON_NONE);
    uiItemR(layout, ptr, "clamp_result", 0, nullptr, ICON_NONE);
    uiItemR(layout, ptr, "clamp_factor", 0, nullptr, ICON_NONE);
  }
  else {
    uiItemR(layout, ptr, "clamp_factor", 0, nullptr, ICON_NONE);
  }
}

static void sh_node_mix_label(const bNodeTree * /*ntree*/,
                              const bNode *node,
                              char *label,
                              int maxlen)
{
  const NodeShaderMix &storage = node_storage(*node);
  if (storage.data_type == SOCK_RGBA) {
    const char *name;
    bool enum_label = RNA_enum_name(rna_enum_ramp_blend_items, storage.blend_type, &name);
    if (!enum_label) {
      name = "Unknown";
    }
    BLI_strncpy(label, IFACE_(name), maxlen);
  }
}

static int sh_node_mix_ui_class(const bNode *node)
{
  const NodeShaderMix &storage = node_storage(*node);
  const eNodeSocketDatatype data_type = static_cast<eNodeSocketDatatype>(storage.data_type);

  switch (data_type) {
    case SOCK_VECTOR:
      return NODE_CLASS_OP_VECTOR;
    case SOCK_RGBA:
      return NODE_CLASS_OP_COLOR;
    default:
      return NODE_CLASS_CONVERTER;
  }
}

static void sh_node_mix_update(bNodeTree *ntree, bNode *node)
{
  const NodeShaderMix &storage = node_storage(*node);
  const eNodeSocketDatatype data_type = static_cast<eNodeSocketDatatype>(storage.data_type);

  LISTBASE_FOREACH (bNodeSocket *, socket, &node->inputs) {
    nodeSetSocketAvailability(ntree, socket, socket->type == data_type);
  }

  LISTBASE_FOREACH (bNodeSocket *, socket, &node->outputs) {
    nodeSetSocketAvailability(ntree, socket, socket->type == data_type);
  }

  bool use_vector_factor = data_type == SOCK_VECTOR &&
                           storage.factor_mode != NODE_MIX_MODE_UNIFORM;

  bNodeSocket *sock_factor = (bNodeSocket *)BLI_findlink(&node->inputs, 0);
  nodeSetSocketAvailability(ntree, sock_factor, !use_vector_factor);

  bNodeSocket *sock_factor_vec = (bNodeSocket *)BLI_findlink(&node->inputs, 1);
  nodeSetSocketAvailability(ntree, sock_factor_vec, use_vector_factor);
}

class SocketSearchOp {
 public:
  std::string socket_name;
  int type = MA_RAMP_BLEND;
  void operator()(LinkSearchOpParams &params)
  {
    bNode &node = params.add_node("ShaderNodeMix");
    node_storage(node).data_type = SOCK_RGBA;
    node_storage(node).blend_type = type;
    params.update_and_connect_available_socket(node, socket_name);
  }
};

static void node_mix_gather_link_searches(GatherLinkSearchOpParams &params)
{
  const eNodeSocketDatatype sock_type = static_cast<eNodeSocketDatatype>(
      params.other_socket().type);

  if (ELEM(sock_type, SOCK_BOOLEAN, SOCK_FLOAT, SOCK_RGBA, SOCK_VECTOR, SOCK_INT)) {
    const eNodeSocketDatatype type = ELEM(sock_type, SOCK_BOOLEAN, SOCK_INT) ? SOCK_FLOAT :
                                                                               sock_type;

    const int weight = ELEM(params.other_socket().type, SOCK_RGBA) ? 0 : -1;
    const std::string socket_name = params.in_out() == SOCK_IN ? "A" : "Result";
    for (const EnumPropertyItem *item = rna_enum_ramp_blend_items; item->identifier != nullptr;
         item++) {
      if (item->name != nullptr && item->identifier[0] != '\0') {
        params.add_item(CTX_IFACE_(BLT_I18NCONTEXT_ID_NODETREE, item->name),
                        SocketSearchOp{socket_name, item->value},
                        weight);
      }
    }

    if (params.in_out() == SOCK_OUT) {
      params.add_item(IFACE_("Result"), [type](LinkSearchOpParams &params) {
        bNode &node = params.add_node("ShaderNodeMix");
        node_storage(node).data_type = type;
        params.update_and_connect_available_socket(node, "Result");
      });
    }
    else {
      if (ELEM(sock_type, SOCK_VECTOR, SOCK_RGBA)) {
        params.add_item(IFACE_("Factor (Non-Uniform)"), [](LinkSearchOpParams &params) {
          bNode &node = params.add_node("ShaderNodeMix");
          node_storage(node).data_type = SOCK_VECTOR;
          node_storage(node).factor_mode = NODE_MIX_MODE_NON_UNIFORM;
          params.update_and_connect_available_socket(node, "Factor");
        });
      }
      params.add_item(IFACE_("Factor"), [type](LinkSearchOpParams &params) {
        bNode &node = params.add_node("ShaderNodeMix");
        node_storage(node).data_type = type;
        params.update_and_connect_available_socket(node, "Factor");
      });
      params.add_item(IFACE_("A"), [type](LinkSearchOpParams &params) {
        bNode &node = params.add_node("ShaderNodeMix");
        node_storage(node).data_type = type;
        params.update_and_connect_available_socket(node, "A");
      });
      params.add_item(IFACE_("B"), [type](LinkSearchOpParams &params) {
        bNode &node = params.add_node("ShaderNodeMix");
        node_storage(node).data_type = type;
        params.update_and_connect_available_socket(node, "B");
      });
    }
  }
}

static void node_mix_init(bNodeTree * /*tree*/, bNode *node)
{
  NodeShaderMix *data = MEM_cnew<NodeShaderMix>(__func__);
  data->data_type = SOCK_FLOAT;
  data->factor_mode = NODE_MIX_MODE_UNIFORM;
  data->clamp_factor = 1;
  data->clamp_result = 0;
  data->blend_type = MA_RAMP_BLEND;
  node->storage = data;
}

static const char *gpu_shader_get_name(eNodeSocketDatatype data_type,
                                       const bool non_uniform,
                                       const int blend_type)
{
  switch (data_type) {
    case SOCK_FLOAT:
      return "node_mix_float";
    case SOCK_VECTOR:
      return (non_uniform) ? "node_mix_vector_non_uniform" : "node_mix_vector";
    case SOCK_RGBA:
      switch (blend_type) {
        case MA_RAMP_BLEND:
          return "node_mix_blend";
        case MA_RAMP_ADD:
          return "node_mix_add";
        case MA_RAMP_MULT:
          return "node_mix_mult";
        case MA_RAMP_SUB:
          return "node_mix_sub";
        case MA_RAMP_SCREEN:
          return "node_mix_screen";
        case MA_RAMP_DIV:
          return "node_mix_div_fallback";
        case MA_RAMP_DIFF:
          return "node_mix_diff";
        case MA_RAMP_DARK:
          return "node_mix_dark";
        case MA_RAMP_LIGHT:
          return "node_mix_light";
        case MA_RAMP_OVERLAY:
          return "node_mix_overlay";
        case MA_RAMP_DODGE:
          return "node_mix_dodge";
        case MA_RAMP_BURN:
          return "node_mix_burn";
        case MA_RAMP_HUE:
          return "node_mix_hue";
        case MA_RAMP_SAT:
          return "node_mix_sat";
        case MA_RAMP_VAL:
          return "node_mix_val";
        case MA_RAMP_COLOR:
          return "node_mix_color";
        case MA_RAMP_SOFT:
          return "node_mix_soft";
        case MA_RAMP_LINEAR:
          return "node_mix_linear";
        default:
          BLI_assert_unreachable();
          return nullptr;
      }
    default:
      BLI_assert_unreachable();
      return nullptr;
  }
}

static int gpu_shader_mix(GPUMaterial *mat,
                          bNode *node,
                          bNodeExecData * /*execdata*/,
                          GPUNodeStack *in,
                          GPUNodeStack *out)
{
  const NodeShaderMix &storage = node_storage(*node);
  const bool is_non_uniform = storage.factor_mode == NODE_MIX_MODE_NON_UNIFORM;
  const bool is_color_mode = storage.data_type == SOCK_RGBA;
  const bool is_vector_mode = storage.data_type == SOCK_VECTOR;
  const int blend_type = storage.blend_type;
  const char *name = gpu_shader_get_name(
      (eNodeSocketDatatype)storage.data_type, is_non_uniform, blend_type);

  if (name == nullptr) {
    return 0;
  }

  if (storage.clamp_factor) {
    if (is_non_uniform && is_vector_mode) {
      const float min[3] = {0.0f, 0.0f, 0.0f};
      const float max[3] = {1.0f, 1.0f, 1.0f};
      const GPUNodeLink *factor_link = in[1].link ? in[1].link : GPU_uniform(in[1].vec);
      GPU_link(mat,
               "node_mix_clamp_vector",
               factor_link,
               GPU_constant(min),
               GPU_constant(max),
               &in[1].link);
    }
    else {
      const float min = 0.0f;
      const float max = 1.0f;
      const GPUNodeLink *factor_link = in[0].link ? in[0].link : GPU_uniform(in[0].vec);
      GPU_link(mat,
               "node_mix_clamp_value",
               factor_link,
               GPU_constant(&min),
               GPU_constant(&max),
               &in[0].link);
    }
  }

  int ret = GPU_stack_link(mat, node, name, in, out);

  if (ret && is_color_mode && storage.clamp_result) {
    const float min[3] = {0.0f, 0.0f, 0.0f};
    const float max[3] = {1.0f, 1.0f, 1.0f};
    GPU_link(mat,
             "node_mix_clamp_vector",
             out[2].link,
             GPU_constant(min),
             GPU_constant(max),
             &out[2].link);
  }
  return ret;
}

class MixColorFunction : public fn::MultiFunction {
 private:
  const bool clamp_factor_;
  const bool clamp_result_;
  const int blend_type_;

 public:
  MixColorFunction(const bool clamp_factor, const bool clamp_result, const int blend_type)
      : clamp_factor_(clamp_factor), clamp_result_(clamp_result), blend_type_(blend_type)
  {
    static fn::MFSignature signature = create_signature();
    this->set_signature(&signature);
  }

  static fn::MFSignature create_signature()
  {
    fn::MFSignatureBuilder signature{"MixColor"};
    signature.single_input<float>("Factor");
    signature.single_input<ColorGeometry4f>("A");
    signature.single_input<ColorGeometry4f>("B");
    signature.single_output<ColorGeometry4f>("Result");
    return signature.build();
  }

  void call(IndexMask mask, fn::MFParams params, fn::MFContext /*context*/) const override
  {
    const VArray<float> &fac = params.readonly_single_input<float>(0, "Factor");
    const VArray<ColorGeometry4f> &col1 = params.readonly_single_input<ColorGeometry4f>(1, "A");
    const VArray<ColorGeometry4f> &col2 = params.readonly_single_input<ColorGeometry4f>(2, "B");
    MutableSpan<ColorGeometry4f> results = params.uninitialized_single_output<ColorGeometry4f>(
        3, "Result");

    if (clamp_factor_) {
      for (int64_t i : mask) {
        results[i] = col1[i];
        ramp_blend(blend_type_, results[i], std::clamp(fac[i], 0.0f, 1.0f), col2[i]);
      }
    }
    else {
      for (int64_t i : mask) {
        results[i] = col1[i];
        ramp_blend(blend_type_, results[i], fac[i], col2[i]);
      }
    }

    if (clamp_result_) {
      for (int64_t i : mask) {
        clamp_v3(results[i], 0.0f, 1.0f);
      }
    }
  }
};

static const fn::MultiFunction *get_multi_function(const bNode &node)
{
  const NodeShaderMix *data = (NodeShaderMix *)node.storage;
  bool uniform_factor = data->factor_mode == NODE_MIX_MODE_UNIFORM;
  const bool clamp_factor = data->clamp_factor;
  switch (data->data_type) {
    case SOCK_FLOAT: {
      if (clamp_factor) {
        static fn::CustomMF_SI_SI_SI_SO<float, float, float, float> fn{
            "Clamp Mix Float", [](float t, const float a, const float b) {
              return math::interpolate(a, b, std::clamp(t, 0.0f, 1.0f));
            }};
        return &fn;
      }
      else {
        static fn::CustomMF_SI_SI_SI_SO<float, float, float, float> fn{
            "Mix Float", [](const float t, const float a, const float b) {
              return math::interpolate(a, b, t);
            }};
        return &fn;
      }
    }
    case SOCK_VECTOR: {
      if (clamp_factor) {
        if (uniform_factor) {
          static fn::CustomMF_SI_SI_SI_SO<float, float3, float3, float3> fn{
              "Clamp Mix Vector", [](const float t, const float3 a, const float3 b) {
                return math::interpolate(a, b, std::clamp(t, 0.0f, 1.0f));
              }};
          return &fn;
        }
        else {
          static fn::CustomMF_SI_SI_SI_SO<float3, float3, float3, float3> fn{
              "Clamp Mix Vector Non Uniform", [](float3 t, const float3 a, const float3 b) {
                t = math::clamp(t, 0.0f, 1.0f);
                return a * (float3(1.0f) - t) + b * t;
              }};
          return &fn;
        }
      }
      else {
        if (uniform_factor) {
          static fn::CustomMF_SI_SI_SI_SO<float, float3, float3, float3> fn{
              "Mix Vector", [](const float t, const float3 a, const float3 b) {
                return math::interpolate(a, b, t);
              }};
          return &fn;
        }
        else {
          static fn::CustomMF_SI_SI_SI_SO<float3, float3, float3, float3> fn{
              "Mix Vector Non Uniform", [](const float3 t, const float3 a, const float3 b) {
                return a * (float3(1.0f) - t) + b * t;
              }};
          return &fn;
        }
      }
    }
  }
  BLI_assert_unreachable();
  return nullptr;
}

static void sh_node_mix_build_multi_function(NodeMultiFunctionBuilder &builder)
{
  const NodeShaderMix &storage = node_storage(builder.node());

  if (storage.data_type == SOCK_RGBA) {
    builder.construct_and_set_matching_fn<MixColorFunction>(
        storage.clamp_factor, storage.clamp_result, storage.blend_type);
  }
  else {
    const fn::MultiFunction *fn = get_multi_function(builder.node());
    builder.set_matching_fn(fn);
  }
}

}  // namespace blender::nodes::node_sh_mix_cc

void register_node_type_sh_mix()
{
  namespace file_ns = blender::nodes::node_sh_mix_cc;

  static bNodeType ntype;
  sh_fn_node_type_base(&ntype, SH_NODE_MIX, "Mix", NODE_CLASS_CONVERTER);
  ntype.declare = file_ns::sh_node_mix_declare;
  ntype.ui_class = file_ns::sh_node_mix_ui_class;
  ntype.gpu_fn = file_ns::gpu_shader_mix;
  ntype.updatefunc = file_ns::sh_node_mix_update;
  ntype.initfunc = file_ns::node_mix_init;
  node_type_storage(
      &ntype, "NodeShaderMix", node_free_standard_storage, node_copy_standard_storage);
  ntype.build_multi_function = file_ns::sh_node_mix_build_multi_function;
  ntype.draw_buttons = file_ns::sh_node_mix_layout;
  ntype.labelfunc = file_ns::sh_node_mix_label;
  ntype.gather_link_search_ops = file_ns::node_mix_gather_link_searches;
  nodeRegisterType(&ntype);
}