Welcome to mirror list, hosted at ThFree Co, Russian Federation.

node_shader_mix_rgb.cc « nodes « shader « nodes « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 98771098f817ae1444c9baa6e70ca8068f0ef4d6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2005 Blender Foundation. All rights reserved. */

/** \file
 * \ingroup shdnodes
 */

#include "node_shader_util.hh"

namespace blender::nodes::node_shader_mix_rgb_cc {

static void sh_node_mix_rgb_declare(NodeDeclarationBuilder &b)
{
  b.is_function_node();
  b.add_input<decl::Float>(N_("Fac")).default_value(0.5f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
  b.add_input<decl::Color>(N_("Color1")).default_value({0.5f, 0.5f, 0.5f, 1.0f});
  b.add_input<decl::Color>(N_("Color2")).default_value({0.5f, 0.5f, 0.5f, 1.0f});
  b.add_output<decl::Color>(N_("Color"));
}

static const char *gpu_shader_get_name(int mode)
{
  switch (mode) {
    case MA_RAMP_BLEND:
      return "mix_blend";
    case MA_RAMP_ADD:
      return "mix_add";
    case MA_RAMP_MULT:
      return "mix_mult";
    case MA_RAMP_SUB:
      return "mix_sub";
    case MA_RAMP_SCREEN:
      return "mix_screen";
    case MA_RAMP_DIV:
      return "mix_div_fallback";
    case MA_RAMP_DIFF:
      return "mix_diff";
    case MA_RAMP_DARK:
      return "mix_dark";
    case MA_RAMP_LIGHT:
      return "mix_light";
    case MA_RAMP_OVERLAY:
      return "mix_overlay";
    case MA_RAMP_DODGE:
      return "mix_dodge";
    case MA_RAMP_BURN:
      return "mix_burn";
    case MA_RAMP_HUE:
      return "mix_hue";
    case MA_RAMP_SAT:
      return "mix_sat";
    case MA_RAMP_VAL:
      return "mix_val";
    case MA_RAMP_COLOR:
      return "mix_color";
    case MA_RAMP_SOFT:
      return "mix_soft";
    case MA_RAMP_LINEAR:
      return "mix_linear";
  }

  return nullptr;
}

static int gpu_shader_mix_rgb(GPUMaterial *mat,
                              bNode *node,
                              bNodeExecData * /*execdata*/,
                              GPUNodeStack *in,
                              GPUNodeStack *out)
{
  const char *name = gpu_shader_get_name(node->custom1);

  if (name == nullptr) {
    return 0;
  }

  const float min = 0.0f;
  const float max = 1.0f;
  const GPUNodeLink *factor_link = in[0].link ? in[0].link : GPU_uniform(in[0].vec);
  GPU_link(mat, "clamp_value", factor_link, GPU_constant(&min), GPU_constant(&max), &in[0].link);

  int ret = GPU_stack_link(mat, node, name, in, out);

  if (ret && node->custom2 & SHD_MIXRGB_CLAMP) {
    const float min[3] = {0.0f, 0.0f, 0.0f};
    const float max[3] = {1.0f, 1.0f, 1.0f};
    GPU_link(mat, "clamp_color", out[0].link, GPU_constant(min), GPU_constant(max), &out[0].link);
  }
  return ret;
}

class MixRGBFunction : public fn::MultiFunction {
 private:
  bool clamp_;
  int type_;

 public:
  MixRGBFunction(bool clamp, int type) : clamp_(clamp), type_(type)
  {
    static fn::MFSignature signature = create_signature();
    this->set_signature(&signature);
  }

  static fn::MFSignature create_signature()
  {
    fn::MFSignatureBuilder signature{"MixRGB"};
    signature.single_input<float>("Fac");
    signature.single_input<ColorGeometry4f>("Color1");
    signature.single_input<ColorGeometry4f>("Color2");
    signature.single_output<ColorGeometry4f>("Color");
    return signature.build();
  }

  void call(IndexMask mask, fn::MFParams params, fn::MFContext /*context*/) const override
  {
    const VArray<float> &fac = params.readonly_single_input<float>(0, "Fac");
    const VArray<ColorGeometry4f> &col1 = params.readonly_single_input<ColorGeometry4f>(1,
                                                                                        "Color1");
    const VArray<ColorGeometry4f> &col2 = params.readonly_single_input<ColorGeometry4f>(2,
                                                                                        "Color2");
    MutableSpan<ColorGeometry4f> results = params.uninitialized_single_output<ColorGeometry4f>(
        3, "Color");

    for (int64_t i : mask) {
      results[i] = col1[i];
      ramp_blend(type_, results[i], clamp_f(fac[i], 0.0f, 1.0f), col2[i]);
    }

    if (clamp_) {
      for (int64_t i : mask) {
        clamp_v3(results[i], 0.0f, 1.0f);
      }
    }
  }
};

static void sh_node_mix_rgb_build_multi_function(NodeMultiFunctionBuilder &builder)
{
  const bNode &node = builder.node();
  bool clamp = node.custom2 & SHD_MIXRGB_CLAMP;
  int mix_type = node.custom1;
  builder.construct_and_set_matching_fn<MixRGBFunction>(clamp, mix_type);
}

}  // namespace blender::nodes::node_shader_mix_rgb_cc

void register_node_type_sh_mix_rgb()
{
  namespace file_ns = blender::nodes::node_shader_mix_rgb_cc;

  static bNodeType ntype;

  sh_fn_node_type_base(&ntype, SH_NODE_MIX_RGB_LEGACY, "Mix (Legacy)", NODE_CLASS_OP_COLOR);
  ntype.declare = file_ns::sh_node_mix_rgb_declare;
  ntype.labelfunc = node_blend_label;
  ntype.gpu_fn = file_ns::gpu_shader_mix_rgb;
  ntype.build_multi_function = file_ns::sh_node_mix_rgb_build_multi_function;
  ntype.gather_link_search_ops = nullptr;
  nodeRegisterType(&ntype);
}