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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
#include "node_shader_util.hh"
namespace blender::nodes::node_shader_object_info_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Vector>(N_("Location"));
b.add_output<decl::Color>(N_("Color"));
b.add_output<decl::Float>(N_("Alpha"));
b.add_output<decl::Float>(N_("Object Index"));
b.add_output<decl::Float>(N_("Material Index"));
b.add_output<decl::Float>(N_("Random"));
}
static int node_shader_gpu_object_info(GPUMaterial *mat,
bNode *node,
bNodeExecData * /*execdata*/,
GPUNodeStack *in,
GPUNodeStack *out)
{
Material *ma = GPU_material_get_material(mat);
float index = ma ? ma->index : 0.0f;
GPU_material_flag_set(mat, GPU_MATFLAG_OBJECT_INFO);
return GPU_stack_link(mat, node, "node_object_info", in, out, GPU_constant(&index));
}
} // namespace blender::nodes::node_shader_object_info_cc
void register_node_type_sh_object_info()
{
namespace file_ns = blender::nodes::node_shader_object_info_cc;
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_OBJECT_INFO, "Object Info", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
ntype.gpu_fn = file_ns::node_shader_gpu_object_info;
nodeRegisterType(&ntype);
}
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