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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2005 Blender Foundation.
 * All rights reserved.
 */

#include "../node_shader_util.h"

/* **************** OUTPUT ******************** */

static bNodeSocketTemplate sh_node_output_aov_in[] = {
    {SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
    {SOCK_FLOAT, N_("Value"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
    {-1, ""},
};

static void node_shader_init_output_aov(bNodeTree *UNUSED(ntree), bNode *node)
{
  NodeShaderOutputAOV *aov = MEM_callocN(sizeof(NodeShaderOutputAOV), "NodeShaderOutputAOV");
  node->storage = aov;
}

/* node type definition */
void register_node_type_sh_output_aov(void)
{
  static bNodeType ntype;

  sh_node_type_base(&ntype, SH_NODE_OUTPUT_AOV, "AOV Output", NODE_CLASS_OUTPUT, 0);
  node_type_socket_templates(&ntype, sh_node_output_aov_in, NULL);
  node_type_init(&ntype, node_shader_init_output_aov);
  node_type_storage(
      &ntype, "NodeShaderOutputAOV", node_free_standard_storage, node_copy_standard_storage);

  /* Do not allow muting output node. */
  node_type_internal_links(&ntype, NULL);

  nodeRegisterType(&ntype);
}