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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
#include "node_shader_util.hh"
#include "UI_interface.h"
#include "UI_resources.h"
namespace blender::nodes::node_shader_output_linestyle_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Color>(N_("Color")).default_value({1.0f, 0.0f, 1.0f, 1.0f});
b.add_input<decl::Float>(N_("Color Fac"))
.default_value(1.0f)
.min(0.0f)
.max(1.0f)
.subtype(PROP_FACTOR);
b.add_input<decl::Float>(N_("Alpha"))
.default_value(1.0f)
.min(0.0f)
.max(1.0f)
.subtype(PROP_FACTOR);
b.add_input<decl::Float>(N_("Alpha Fac"))
.default_value(1.0f)
.min(0.0f)
.max(1.0f)
.subtype(PROP_FACTOR);
}
static void node_buts_output_linestyle(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
uiLayout *row, *col;
col = uiLayoutColumn(layout, false);
row = uiLayoutRow(col, true);
uiItemR(row, ptr, "blend_type", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
uiItemR(col, ptr, "use_clamp", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
} // namespace blender::nodes::node_shader_output_linestyle_cc
/* node type definition */
void register_node_type_sh_output_linestyle()
{
namespace file_ns = blender::nodes::node_shader_output_linestyle_cc;
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_OUTPUT_LINESTYLE, "Line Style Output", NODE_CLASS_OUTPUT);
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_buts_output_linestyle;
ntype.no_muting = true;
nodeRegisterType(&ntype);
}
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