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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../node_shader_util.h"
#include "RE_shader_ext.h"
static bNodeSocketTemplate outputs[] = {
{ SOCK_FLOAT, 0, "Index" },
{ SOCK_FLOAT, 0, "Age" },
{ SOCK_FLOAT, 0, "Lifetime" },
{ SOCK_VECTOR, 0, "Location" },
#if 0 /* quaternion sockets not yet supported */
{ SOCK_QUATERNION, 0, "Rotation" },
#endif
{ SOCK_FLOAT, 0, "Size" },
{ SOCK_VECTOR, 0, "Velocity" },
{ SOCK_VECTOR, 0, "Angular Velocity" },
{ -1, 0, "" }
};
static void node_shader_exec_particle_info(void *data, int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **UNUSED(in), bNodeStack **out)
{
ShadeInput *shi = ((ShaderCallData *)data)->shi;
RE_instance_get_particle_info(shi->obi, out[0]->vec, out[1]->vec, out[2]->vec, out[3]->vec, out[4]->vec, out[5]->vec, out[6]->vec);
}
static int gpu_shader_particle_info(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
return GPU_stack_link(mat, node, "particle_info", in, out,
GPU_builtin(GPU_PARTICLE_SCALAR_PROPS),
GPU_builtin(GPU_PARTICLE_LOCATION),
GPU_builtin(GPU_PARTICLE_VELOCITY),
GPU_builtin(GPU_PARTICLE_ANG_VELOCITY));
}
/* node type definition */
void register_node_type_sh_particle_info(void)
{
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_PARTICLE_INFO, "Particle Info", NODE_CLASS_INPUT, 0);
node_type_compatibility(&ntype, NODE_NEW_SHADING | NODE_OLD_SHADING);
node_type_socket_templates(&ntype, NULL, outputs);
node_type_exec(&ntype, NULL, NULL, node_shader_exec_particle_info);
node_type_gpu(&ntype, gpu_shader_particle_info);
nodeRegisterType(&ntype);
}
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