1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
|
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
#include "node_shader_util.hh"
#include "RE_texture.h"
namespace blender::nodes::node_shader_particle_info_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Float>(N_("Index"));
b.add_output<decl::Float>(N_("Random"));
b.add_output<decl::Float>(N_("Age"));
b.add_output<decl::Float>(N_("Lifetime"));
b.add_output<decl::Vector>(N_("Location"));
#if 0 /* quaternion sockets not yet supported */
b.add_output<decl::Quaternion>(N_("Rotation"));
#endif
b.add_output<decl::Float>(N_("Size"));
b.add_output<decl::Vector>(N_("Velocity"));
b.add_output<decl::Vector>(N_("Angular Velocity"));
}
static int gpu_shader_particle_info(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
GPUNodeStack *in,
GPUNodeStack *out)
{
return GPU_stack_link(mat,
node,
"particle_info",
in,
out,
GPU_builtin(GPU_PARTICLE_SCALAR_PROPS),
GPU_builtin(GPU_PARTICLE_LOCATION),
GPU_builtin(GPU_PARTICLE_VELOCITY),
GPU_builtin(GPU_PARTICLE_ANG_VELOCITY));
}
} // namespace blender::nodes::node_shader_particle_info_cc
/* node type definition */
void register_node_type_sh_particle_info()
{
namespace file_ns = blender::nodes::node_shader_particle_info_cc;
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_PARTICLE_INFO, "Particle Info", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
node_type_gpu(&ntype, file_ns::gpu_shader_particle_info);
nodeRegisterType(&ntype);
}
|