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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
#include "node_shader_util.hh"
#include "RE_texture.h"
namespace blender::nodes::node_shader_particle_info_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Float>(N_("Index"));
b.add_output<decl::Float>(N_("Random"));
b.add_output<decl::Float>(N_("Age"));
b.add_output<decl::Float>(N_("Lifetime"));
b.add_output<decl::Vector>(N_("Location"));
#if 0 /* quaternion sockets not yet supported */
b.add_output<decl::Quaternion>(N_("Rotation"));
#endif
b.add_output<decl::Float>(N_("Size"));
b.add_output<decl::Vector>(N_("Velocity"));
b.add_output<decl::Vector>(N_("Angular Velocity"));
}
static int gpu_shader_particle_info(GPUMaterial *mat,
bNode *node,
bNodeExecData * /*execdata*/,
GPUNodeStack *in,
GPUNodeStack *out)
{
GPU_material_flag_set(mat, GPU_MATFLAG_OBJECT_INFO);
/* TODO(fclem) Pass particle data in obinfo. */
return GPU_stack_link(mat, node, "particle_info", in, out);
}
} // namespace blender::nodes::node_shader_particle_info_cc
/* node type definition */
void register_node_type_sh_particle_info()
{
namespace file_ns = blender::nodes::node_shader_particle_info_cc;
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_PARTICLE_INFO, "Particle Info", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
ntype.gpu_fn = file_ns::gpu_shader_particle_info;
nodeRegisterType(&ntype);
}
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