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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
#include "node_shader_util.hh"
namespace blender::nodes::node_shader_point_info_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Vector>(N_("Position"));
b.add_output<decl::Float>(N_("Radius"));
b.add_output<decl::Float>(N_("Random"));
}
static int node_shader_gpu_point_info(GPUMaterial *mat,
bNode *node,
bNodeExecData * /*execdata*/,
GPUNodeStack *in,
GPUNodeStack *out)
{
return GPU_stack_link(mat, node, "node_point_info", in, out);
}
} // namespace blender::nodes::node_shader_point_info_cc
/* node type definition */
void register_node_type_sh_point_info()
{
namespace file_ns = blender::nodes::node_shader_point_info_cc;
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_POINT_INFO, "Point Info", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
ntype.gpu_fn = file_ns::node_shader_gpu_point_info;
nodeRegisterType(&ntype);
}
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