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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
/** \file
* \ingroup shdnodes
*/
#include "IMB_colormanagement.h"
#include "node_shader_util.hh"
namespace blender::nodes::node_shader_rgb_to_bw_cc {
static void sh_node_rgbtobw_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Color>(N_("Color")).default_value({0.5f, 0.5f, 0.5f, 1.0f});
b.add_output<decl::Float>(N_("Val"));
}
static int gpu_shader_rgbtobw(GPUMaterial *mat,
bNode *node,
bNodeExecData * /*execdata*/,
GPUNodeStack *in,
GPUNodeStack *out)
{
return GPU_stack_link(mat, node, "rgbtobw", in, out);
}
} // namespace blender::nodes::node_shader_rgb_to_bw_cc
void register_node_type_sh_rgbtobw()
{
namespace file_ns = blender::nodes::node_shader_rgb_to_bw_cc;
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::sh_node_rgbtobw_declare;
ntype.gpu_fn = file_ns::gpu_shader_rgbtobw;
nodeRegisterType(&ntype);
}
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