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/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2005 Blender Foundation.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file blender/nodes/shader/nodes/node_shader_script.c
 *  \ingroup shdnodes
 */

#include "node_shader_util.h"

/* **************** Script ******************** */

static void init(bNodeTree *UNUSED(ntree), bNode *node)
{
	NodeShaderScript *nss = MEM_callocN(sizeof(NodeShaderScript), "shader script node");
	node->storage = nss;
}

static void node_free_script(bNode *node)
{
	NodeShaderScript *nss = node->storage;

	if (nss) {
		if (nss->bytecode) {
			MEM_freeN(nss->bytecode);
		}

		MEM_freeN(nss);
	}
}

static void node_copy_script(bNodeTree *UNUSED(dest_ntree), bNode *dest_node, bNode *src_node)
{
	NodeShaderScript *src_nss = src_node->storage;
	NodeShaderScript *dest_nss = MEM_dupallocN(src_nss);

	if (src_nss->bytecode)
		dest_nss->bytecode = MEM_dupallocN(src_nss->bytecode);

	dest_node->storage = dest_nss;
}

void register_node_type_sh_script(void)
{
	static bNodeType ntype;

	sh_node_type_base(&ntype, SH_NODE_SCRIPT, "Script", NODE_CLASS_SCRIPT, 0);
	node_type_compatibility(&ntype, NODE_NEW_SHADING);
	node_type_init(&ntype, init);
	node_type_storage(&ntype, "NodeShaderScript", node_free_script, node_copy_script);

	nodeRegisterType(&ntype);
}