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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2005 Blender Foundation.
 * All rights reserved.
 */

/** \file
 * \ingroup shdnodes
 */

#include "node_shader_util.h"

namespace blender::nodes::node_shader_script_cc {

/* **************** Script ******************** */

static void init(bNodeTree *UNUSED(ntree), bNode *node)
{
  NodeShaderScript *nss = MEM_cnew<NodeShaderScript>("shader script node");
  node->storage = nss;
}

static void node_free_script(bNode *node)
{
  NodeShaderScript *nss = static_cast<NodeShaderScript *>(node->storage);

  if (nss) {
    if (nss->bytecode) {
      MEM_freeN(nss->bytecode);
    }

    MEM_freeN(nss);
  }
}

static void node_copy_script(bNodeTree *UNUSED(dest_ntree),
                             bNode *dest_node,
                             const bNode *src_node)
{
  NodeShaderScript *src_nss = static_cast<NodeShaderScript *>(src_node->storage);
  NodeShaderScript *dest_nss = static_cast<NodeShaderScript *>(MEM_dupallocN(src_nss));

  if (src_nss->bytecode) {
    dest_nss->bytecode = static_cast<char *>(MEM_dupallocN(src_nss->bytecode));
  }

  dest_node->storage = dest_nss;
}

}  // namespace blender::nodes::node_shader_script_cc

void register_node_type_sh_script()
{
  namespace file_ns = blender::nodes::node_shader_script_cc;

  static bNodeType ntype;

  sh_node_type_base(&ntype, SH_NODE_SCRIPT, "Script", NODE_CLASS_SCRIPT, 0);
  node_type_init(&ntype, file_ns::init);
  node_type_storage(
      &ntype, "NodeShaderScript", file_ns::node_free_script, file_ns::node_copy_script);

  nodeRegisterType(&ntype);
}