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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
/** \file
* \ingroup shdnodes
*/
#include "node_shader_util.hh"
#include "UI_interface.h"
#include "UI_resources.h"
namespace blender::nodes::node_shader_script_cc {
static void node_shader_buts_script(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
uiLayout *row;
row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "mode", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
row = uiLayoutRow(layout, true);
if (RNA_enum_get(ptr, "mode") == NODE_SCRIPT_INTERNAL) {
uiItemR(row, ptr, "script", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
}
else {
uiItemR(row, ptr, "filepath", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
}
uiItemO(row, "", ICON_FILE_REFRESH, "node.shader_script_update");
}
static void node_shader_buts_script_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiItemS(layout);
node_shader_buts_script(layout, C, ptr);
#if 0 /* not implemented yet */
if (RNA_enum_get(ptr, "mode") == NODE_SCRIPT_EXTERNAL) {
uiItemR(layout, ptr, "use_auto_update", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
#endif
}
static void init(bNodeTree * /*ntree*/, bNode *node)
{
NodeShaderScript *nss = MEM_cnew<NodeShaderScript>("shader script node");
node->storage = nss;
}
static void node_free_script(bNode *node)
{
NodeShaderScript *nss = static_cast<NodeShaderScript *>(node->storage);
if (nss) {
if (nss->bytecode) {
MEM_freeN(nss->bytecode);
}
MEM_freeN(nss);
}
}
static void node_copy_script(bNodeTree * /*dst_ntree*/, bNode *dest_node, const bNode *src_node)
{
NodeShaderScript *src_nss = static_cast<NodeShaderScript *>(src_node->storage);
NodeShaderScript *dest_nss = static_cast<NodeShaderScript *>(MEM_dupallocN(src_nss));
if (src_nss->bytecode) {
dest_nss->bytecode = static_cast<char *>(MEM_dupallocN(src_nss->bytecode));
}
dest_node->storage = dest_nss;
}
} // namespace blender::nodes::node_shader_script_cc
void register_node_type_sh_script()
{
namespace file_ns = blender::nodes::node_shader_script_cc;
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_SCRIPT, "Script", NODE_CLASS_SCRIPT);
ntype.draw_buttons = file_ns::node_shader_buts_script;
ntype.draw_buttons_ex = file_ns::node_shader_buts_script_ex;
node_type_init(&ntype, file_ns::init);
node_type_storage(
&ntype, "NodeShaderScript", file_ns::node_free_script, file_ns::node_copy_script);
nodeRegisterType(&ntype);
}
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