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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2021 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup shdnodes
*/
#include "node_shader_util.hh"
namespace blender::nodes::node_shader_separate_xyz_cc {
static void sh_node_sepxyz_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
b.add_input<decl::Vector>(N_("Vector")).min(-10000.0f).max(10000.0f);
b.add_output<decl::Float>(N_("X"));
b.add_output<decl::Float>(N_("Y"));
b.add_output<decl::Float>(N_("Z"));
};
static int gpu_shader_sepxyz(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
GPUNodeStack *in,
GPUNodeStack *out)
{
return GPU_stack_link(mat, node, "separate_xyz", in, out);
}
class MF_SeparateXYZ : public blender::fn::MultiFunction {
public:
MF_SeparateXYZ()
{
static blender::fn::MFSignature signature = create_signature();
this->set_signature(&signature);
}
static blender::fn::MFSignature create_signature()
{
blender::fn::MFSignatureBuilder signature{"Separate XYZ"};
signature.single_input<blender::float3>("XYZ");
signature.single_output<float>("X");
signature.single_output<float>("Y");
signature.single_output<float>("Z");
return signature.build();
}
void call(blender::IndexMask mask,
blender::fn::MFParams params,
blender::fn::MFContext UNUSED(context)) const override
{
const blender::VArray<blender::float3> &vectors =
params.readonly_single_input<blender::float3>(0, "XYZ");
blender::MutableSpan<float> xs = params.uninitialized_single_output<float>(1, "X");
blender::MutableSpan<float> ys = params.uninitialized_single_output<float>(2, "Y");
blender::MutableSpan<float> zs = params.uninitialized_single_output<float>(3, "Z");
for (int64_t i : mask) {
blender::float3 xyz = vectors[i];
xs[i] = xyz.x;
ys[i] = xyz.y;
zs[i] = xyz.z;
}
}
};
static void sh_node_sepxyz_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
{
static MF_SeparateXYZ separate_fn;
builder.set_matching_fn(separate_fn);
}
} // namespace blender::nodes::node_shader_separate_xyz_cc
void register_node_type_sh_sepxyz()
{
namespace file_ns = blender::nodes::node_shader_separate_xyz_cc;
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_SEPXYZ, "Separate XYZ", NODE_CLASS_CONVERTER, 0);
ntype.declare = file_ns::sh_node_sepxyz_declare;
node_type_gpu(&ntype, file_ns::gpu_shader_sepxyz);
ntype.build_multi_function = file_ns::sh_node_sepxyz_build_multi_function;
nodeRegisterType(&ntype);
}
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