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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*/
/** \file blender/nodes/shader/nodes/node_shader_sepcombRGB.c
* \ingroup shdnodes
*/
#include "node_shader_util.h"
/* **************** SEPARATE RGBA ******************** */
static bNodeSocketTemplate sh_node_seprgb_in[] = {
{ SOCK_RGBA, 1, N_("Image"), 0.8f, 0.8f, 0.8f, 1.0f},
{ -1, 0, "" }
};
static bNodeSocketTemplate sh_node_seprgb_out[] = {
{ SOCK_FLOAT, 0, N_("R")},
{ SOCK_FLOAT, 0, N_("G")},
{ SOCK_FLOAT, 0, N_("B")},
{ -1, 0, "" }
};
static void node_shader_exec_seprgb(void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out)
{
float col[3];
nodestack_get_vec(col, SOCK_VECTOR, in[0]);
out[0]->vec[0] = col[0];
out[1]->vec[0] = col[1];
out[2]->vec[0] = col[2];
}
static int gpu_shader_seprgb(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
return GPU_stack_link(mat, node, "separate_rgb", in, out);
}
void register_node_type_sh_seprgb(void)
{
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_SEPRGB, "Separate RGB", NODE_CLASS_CONVERTOR, 0);
node_type_socket_templates(&ntype, sh_node_seprgb_in, sh_node_seprgb_out);
node_type_exec(&ntype, NULL, NULL, node_shader_exec_seprgb);
node_type_gpu(&ntype, gpu_shader_seprgb);
nodeRegisterType(&ntype);
}
/* **************** COMBINE RGB ******************** */
static bNodeSocketTemplate sh_node_combrgb_in[] = {
{ SOCK_FLOAT, 1, N_("R"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
{ SOCK_FLOAT, 1, N_("G"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
{ SOCK_FLOAT, 1, N_("B"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
{ -1, 0, "" }
};
static bNodeSocketTemplate sh_node_combrgb_out[] = {
{ SOCK_RGBA, 0, N_("Image")},
{ -1, 0, "" }
};
static void node_shader_exec_combrgb(void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out)
{
float r, g, b;
nodestack_get_vec(&r, SOCK_FLOAT, in[0]);
nodestack_get_vec(&g, SOCK_FLOAT, in[1]);
nodestack_get_vec(&b, SOCK_FLOAT, in[2]);
out[0]->vec[0] = r;
out[0]->vec[1] = g;
out[0]->vec[2] = b;
}
static int gpu_shader_combrgb(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
return GPU_stack_link(mat, node, "combine_rgb", in, out);
}
void register_node_type_sh_combrgb(void)
{
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_COMBRGB, "Combine RGB", NODE_CLASS_CONVERTOR, 0);
node_type_socket_templates(&ntype, sh_node_combrgb_in, sh_node_combrgb_out);
node_type_exec(&ntype, NULL, NULL, node_shader_exec_combrgb);
node_type_gpu(&ntype, gpu_shader_combrgb);
nodeRegisterType(&ntype);
}
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