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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2014 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Thomas Dinges
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/nodes/shader/nodes/node_shader_sepcombXYZ.c
* \ingroup shdnodes
*/
#include "node_shader_util.h"
/* **************** SEPARATE XYZ ******************** */
static bNodeSocketTemplate sh_node_sepxyz_in[] = {
{ SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f},
{ -1, 0, "" }
};
static bNodeSocketTemplate sh_node_sepxyz_out[] = {
{ SOCK_FLOAT, 0, N_("X")},
{ SOCK_FLOAT, 0, N_("Y")},
{ SOCK_FLOAT, 0, N_("Z")},
{ -1, 0, "" }
};
static int gpu_shader_sepxyz(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
return GPU_stack_link(mat, "separate_xyz", in, out);
}
void register_node_type_sh_sepxyz(void)
{
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_SEPXYZ, "Separate XYZ", NODE_CLASS_CONVERTOR, 0);
node_type_compatibility(&ntype, NODE_NEW_SHADING);
node_type_socket_templates(&ntype, sh_node_sepxyz_in, sh_node_sepxyz_out);
node_type_gpu(&ntype, gpu_shader_sepxyz);
nodeRegisterType(&ntype);
}
/* **************** COMBINE XYZ ******************** */
static bNodeSocketTemplate sh_node_combxyz_in[] = {
{ SOCK_FLOAT, 1, N_("X"), 0.0f, 0.0f, 0.0f, 1.0f, -10000.0f, 10000.0f},
{ SOCK_FLOAT, 1, N_("Y"), 0.0f, 0.0f, 0.0f, 1.0f, -10000.0f, 10000.0f},
{ SOCK_FLOAT, 1, N_("Z"), 0.0f, 0.0f, 0.0f, 1.0f, -10000.0f, 10000.0f},
{ -1, 0, "" }
};
static bNodeSocketTemplate sh_node_combxyz_out[] = {
{ SOCK_VECTOR, 0, N_("Vector")},
{ -1, 0, "" }
};
static int gpu_shader_combxyz(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
return GPU_stack_link(mat, "combine_xyz", in, out);
}
void register_node_type_sh_combxyz(void)
{
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_COMBXYZ, "Combine XYZ", NODE_CLASS_CONVERTOR, 0);
node_type_compatibility(&ntype, NODE_NEW_SHADING);
node_type_socket_templates(&ntype, sh_node_combxyz_in, sh_node_combxyz_out);
node_type_gpu(&ntype, gpu_shader_combxyz);
nodeRegisterType(&ntype);
}
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