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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup shdnodes
*/
#include "node_shader_util.hh"
namespace blender::nodes::node_shader_sepcomb_hsv_cc {
/* **************** SEPARATE HSV ******************** */
static void node_declare_sephsv(NodeDeclarationBuilder &b)
{
b.add_input<decl::Color>(N_("Color")).default_value({0.8f, 0.8f, 0.8f, 1.0});
b.add_output<decl::Float>(N_("H"));
b.add_output<decl::Float>(N_("S"));
b.add_output<decl::Float>(N_("V"));
}
static int gpu_shader_sephsv(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
GPUNodeStack *in,
GPUNodeStack *out)
{
return GPU_stack_link(mat, node, "separate_hsv", in, out);
}
} // namespace blender::nodes::node_shader_sepcomb_hsv_cc
void register_node_type_sh_sephsv()
{
namespace file_ns = blender::nodes::node_shader_sepcomb_hsv_cc;
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_SEPHSV, "Separate HSV", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::node_declare_sephsv;
node_type_gpu(&ntype, file_ns::gpu_shader_sephsv);
nodeRegisterType(&ntype);
}
namespace blender::nodes::node_shader_sepcomb_hsv_cc {
/* **************** COMBINE HSV ******************** */
static void node_declare_combhsv(NodeDeclarationBuilder &b)
{
b.add_input<decl::Float>(N_("H")).default_value(0.0f).min(0.0f).max(1.0f).subtype(PROP_UNSIGNED);
b.add_input<decl::Float>(N_("S")).default_value(0.0f).min(0.0f).max(1.0f).subtype(PROP_UNSIGNED);
b.add_input<decl::Float>(N_("V")).default_value(0.0f).min(0.0f).max(1.0f).subtype(PROP_UNSIGNED);
b.add_output<decl::Color>(N_("Color"));
}
static int gpu_shader_combhsv(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
GPUNodeStack *in,
GPUNodeStack *out)
{
return GPU_stack_link(mat, node, "combine_hsv", in, out);
}
} // namespace blender::nodes::node_shader_sepcomb_hsv_cc
void register_node_type_sh_combhsv()
{
namespace file_ns = blender::nodes::node_shader_sepcomb_hsv_cc;
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_COMBHSV, "Combine HSV", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::node_declare_combhsv;
node_type_gpu(&ntype, file_ns::gpu_shader_combhsv);
nodeRegisterType(&ntype);
}
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