Welcome to mirror list, hosted at ThFree Co, Russian Federation.

node_shader_tex_coord.c « nodes « shader « nodes « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: eed53f5c286f048cd6b28f137b21df48a00d3d12 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2005 Blender Foundation.
 * All rights reserved.
 */

#include "../node_shader_util.h"

#include "DNA_customdata_types.h"

/* **************** OUTPUT ******************** */

static bNodeSocketTemplate sh_node_tex_coord_out[] = {
    {SOCK_VECTOR, 0, N_("Generated"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
    {SOCK_VECTOR, 0, N_("Normal"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
    {SOCK_VECTOR, 0, N_("UV"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
    {SOCK_VECTOR, 0, N_("Object"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
    {SOCK_VECTOR, 0, N_("Camera"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
    {SOCK_VECTOR, 0, N_("Window"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
    {SOCK_VECTOR, 0, N_("Reflection"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
    {-1, 0, ""},
};

static int node_shader_gpu_tex_coord(GPUMaterial *mat,
                                     bNode *node,
                                     bNodeExecData *UNUSED(execdata),
                                     GPUNodeStack *in,
                                     GPUNodeStack *out)
{
  Object *ob = (Object *)node->id;

  if (ob != NULL) {
    invert_m4_m4(ob->imat, ob->obmat);
  }

  GPUNodeLink *inv_obmat = (ob != NULL) ? GPU_uniform(&ob->imat[0][0]) :
                                          GPU_builtin(GPU_INVERSE_OBJECT_MATRIX);

  GPUNodeLink *orco = GPU_attribute(CD_ORCO, "");
  GPUNodeLink *mtface = GPU_attribute(CD_MTFACE, "");

  GPU_link(mat, "generated_from_orco", orco, &orco);

  return GPU_stack_link(mat,
                        node,
                        "node_tex_coord",
                        in,
                        out,
                        GPU_builtin(GPU_VIEW_POSITION),
                        GPU_builtin(GPU_WORLD_NORMAL),
                        GPU_builtin(GPU_INVERSE_VIEW_MATRIX),
                        inv_obmat,
                        GPU_builtin(GPU_CAMERA_TEXCO_FACTORS),
                        orco,
                        mtface);
}

/* node type definition */
void register_node_type_sh_tex_coord(void)
{
  static bNodeType ntype;

  sh_node_type_base(&ntype, SH_NODE_TEX_COORD, "Texture Coordinate", NODE_CLASS_INPUT, 0);
  node_type_socket_templates(&ntype, NULL, sh_node_tex_coord_out);
  node_type_init(&ntype, NULL);
  node_type_storage(&ntype, "", NULL, NULL);
  node_type_gpu(&ntype, node_shader_gpu_tex_coord);

  nodeRegisterType(&ntype);
}