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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
#include "../node_shader_util.h"
#include "DNA_customdata_types.h"
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_tex_coord_out[] = {
{SOCK_VECTOR, 0, N_("Generated"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{SOCK_VECTOR, 0, N_("Normal"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{SOCK_VECTOR, 0, N_("UV"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{SOCK_VECTOR, 0, N_("Object"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{SOCK_VECTOR, 0, N_("Camera"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{SOCK_VECTOR, 0, N_("Window"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{SOCK_VECTOR, 0, N_("Reflection"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{-1, 0, ""},
};
static int node_shader_gpu_tex_coord(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
GPUNodeStack *in,
GPUNodeStack *out)
{
Object *ob = (Object *)node->id;
if (ob != NULL) {
invert_m4_m4(ob->imat, ob->obmat);
}
GPUNodeLink *inv_obmat = (ob != NULL) ? GPU_uniform(&ob->imat[0][0]) :
GPU_builtin(GPU_INVERSE_OBJECT_MATRIX);
GPUNodeLink *orco = GPU_attribute(CD_ORCO, "");
GPUNodeLink *mtface = GPU_attribute(CD_MTFACE, "");
GPU_link(mat, "generated_from_orco", orco, &orco);
return GPU_stack_link(mat,
node,
"node_tex_coord",
in,
out,
GPU_builtin(GPU_VIEW_POSITION),
GPU_builtin(GPU_WORLD_NORMAL),
GPU_builtin(GPU_INVERSE_VIEW_MATRIX),
inv_obmat,
GPU_builtin(GPU_CAMERA_TEXCO_FACTORS),
orco,
mtface);
}
/* node type definition */
void register_node_type_sh_tex_coord(void)
{
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_TEX_COORD, "Texture Coordinate", NODE_CLASS_INPUT, 0);
node_type_socket_templates(&ntype, NULL, sh_node_tex_coord_out);
node_type_init(&ntype, NULL);
node_type_storage(&ntype, "", NULL, NULL);
node_type_gpu(&ntype, node_shader_gpu_tex_coord);
nodeRegisterType(&ntype);
}
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