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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
#include "node_shader_util.hh"
#include "UI_interface.h"
#include "UI_resources.h"
namespace blender::nodes::node_shader_uv_along_stroke_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Vector>(N_("UV"));
}
static void node_shader_buts_uvalongstroke(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "use_tips", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, 0);
}
} // namespace blender::nodes::node_shader_uv_along_stroke_cc
/* node type definition */
void register_node_type_sh_uvalongstroke()
{
namespace file_ns = blender::nodes::node_shader_uv_along_stroke_cc;
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_UVALONGSTROKE, "UV Along Stroke", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_shader_buts_uvalongstroke;
nodeRegisterType(&ntype);
}
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