1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
|
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
#include "node_shader_util.hh"
namespace blender::nodes::node_shader_uv_along_stroke_cc {
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_uvalongstroke_out[] = {
{SOCK_VECTOR, N_("UV"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{-1, ""},
};
} // namespace blender::nodes::node_shader_uv_along_stroke_cc
/* node type definition */
void register_node_type_sh_uvalongstroke()
{
namespace file_ns = blender::nodes::node_shader_uv_along_stroke_cc;
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_UVALONGSTROKE, "UV Along Stroke", NODE_CLASS_INPUT);
node_type_socket_templates(&ntype, nullptr, file_ns::sh_node_uvalongstroke_out);
nodeRegisterType(&ntype);
}
|