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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
#include "../node_shader_util.h"
#include "DNA_customdata_types.h"
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_uvmap_out[] = {
{ SOCK_VECTOR, 0, N_("UV"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" },
};
static void node_shader_init_uvmap(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeShaderUVMap *attr = MEM_callocN(sizeof(NodeShaderUVMap), "NodeShaderUVMap");
node->storage = attr;
}
static int node_shader_gpu_uvmap(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
NodeShaderUVMap *attr = node->storage;
GPUNodeLink *mtface = GPU_attribute(CD_MTFACE, attr->uv_map);
return GPU_stack_link(mat, node, "node_uvmap", in, out, mtface);
}
/* node type definition */
void register_node_type_sh_uvmap(void)
{
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_UVMAP, "UV Map", NODE_CLASS_INPUT, 0);
node_type_socket_templates(&ntype, NULL, sh_node_uvmap_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
node_type_init(&ntype, node_shader_init_uvmap);
node_type_storage(&ntype, "NodeShaderUVMap", node_free_standard_storage, node_copy_standard_storage);
node_type_gpu(&ntype, node_shader_gpu_uvmap);
nodeRegisterType(&ntype);
}
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