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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
/** \file
* \ingroup shdnodes
*/
#include "node_shader_util.hh"
namespace blender::nodes::node_shader_value_cc {
static void sh_node_value_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Float>(N_("Value"));
}
static int gpu_shader_value(GPUMaterial *mat,
bNode *node,
bNodeExecData * /*execdata*/,
GPUNodeStack * /*in*/,
GPUNodeStack *out)
{
const bNodeSocket *socket = static_cast<bNodeSocket *>(node->outputs.first);
float value = static_cast<bNodeSocketValueFloat *>(socket->default_value)->value;
return GPU_link(mat, "set_value", GPU_uniform(&value), &out->link);
}
static void sh_node_value_build_multi_function(NodeMultiFunctionBuilder &builder)
{
const bNodeSocket *bsocket = (bNodeSocket *)builder.node().outputs.first;
const bNodeSocketValueFloat *value = (const bNodeSocketValueFloat *)bsocket->default_value;
builder.construct_and_set_matching_fn<fn::CustomMF_Constant<float>>(value->value);
}
} // namespace blender::nodes::node_shader_value_cc
void register_node_type_sh_value()
{
namespace file_ns = blender::nodes::node_shader_value_cc;
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT);
ntype.declare = file_ns::sh_node_value_declare;
node_type_gpu(&ntype, file_ns::gpu_shader_value);
ntype.build_multi_function = file_ns::sh_node_value_build_multi_function;
nodeRegisterType(&ntype);
}
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