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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup shdnodes
*/
#include "node_shader_util.h"
namespace blender::nodes::node_shader_value_cc {
static void sh_node_value_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Float>(N_("Value"));
};
static int gpu_shader_value(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
GPUNodeStack *in,
GPUNodeStack *out)
{
GPUNodeLink *link = GPU_uniformbuf_link_out(mat, node, out, 0);
return GPU_stack_link(mat, node, "set_value", in, out, link);
}
static void sh_node_value_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
{
const bNodeSocket *bsocket = (bNodeSocket *)builder.node().outputs.first;
const bNodeSocketValueFloat *value = (const bNodeSocketValueFloat *)bsocket->default_value;
builder.construct_and_set_matching_fn<blender::fn::CustomMF_Constant<float>>(value->value);
}
} // namespace blender::nodes::node_shader_value_cc
void register_node_type_sh_value()
{
namespace file_ns = blender::nodes::node_shader_value_cc;
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT, 0);
ntype.declare = file_ns::sh_node_value_declare;
node_type_gpu(&ntype, file_ns::gpu_shader_value);
ntype.build_multi_function = file_ns::sh_node_value_build_multi_function;
nodeRegisterType(&ntype);
}
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