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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
#include "node_shader_util.hh"
namespace blender::nodes::node_shader_vector_displacement_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Color>(N_("Vector")).hide_value();
b.add_input<decl::Float>(N_("Midlevel")).default_value(0.0f).min(0.0f).max(1000.0f);
b.add_input<decl::Float>(N_("Scale")).default_value(1.0f).min(0.0f).max(1000.0f);
b.add_output<decl::Vector>(N_("Displacement"));
}
static void node_shader_init_vector_displacement(bNodeTree *UNUSED(ntree), bNode *node)
{
node->custom1 = SHD_SPACE_TANGENT; /* space */
}
static int gpu_shader_vector_displacement(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
GPUNodeStack *in,
GPUNodeStack *out)
{
switch (node->custom1) {
case SHD_SPACE_TANGENT:
return GPU_stack_link(mat,
node,
"node_vector_displacement_tangent",
in,
out,
GPU_attribute(mat, CD_TANGENT, ""));
case SHD_SPACE_OBJECT:
return GPU_stack_link(mat, node, "node_vector_displacement_object", in, out);
case SHD_SPACE_WORLD:
default:
return GPU_stack_link(mat, node, "node_vector_displacement_world", in, out);
}
}
} // namespace blender::nodes::node_shader_vector_displacement_cc
/* node type definition */
void register_node_type_sh_vector_displacement()
{
namespace file_ns = blender::nodes::node_shader_vector_displacement_cc;
static bNodeType ntype;
sh_node_type_base(
&ntype, SH_NODE_VECTOR_DISPLACEMENT, "Vector Displacement", NODE_CLASS_OP_VECTOR);
ntype.declare = file_ns::node_declare;
node_type_init(&ntype, file_ns::node_shader_init_vector_displacement);
node_type_gpu(&ntype, file_ns::gpu_shader_vector_displacement);
nodeRegisterType(&ntype);
}
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