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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
#include "../node_shader_util.h"
static bNodeSocketTemplate sh_node_vertex_color_out[] = {
{SOCK_RGBA, 0, N_("Color")},
{SOCK_FLOAT, 0, N_("Alpha")},
{-1, 0, ""},
};
static void node_shader_init_vertex_color(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeShaderVertexColor *vertexColor = MEM_callocN(sizeof(NodeShaderVertexColor),
"NodeShaderVertexColor");
node->storage = vertexColor;
}
static int node_shader_gpu_vertex_color(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
GPUNodeStack *in,
GPUNodeStack *out)
{
NodeShaderVertexColor *vertexColor = (NodeShaderVertexColor *)node->storage;
GPUNodeLink *vertexColorLink = GPU_attribute(CD_MCOL, vertexColor->layer_name);
return GPU_stack_link(mat, node, "node_vertex_color", in, out, vertexColorLink);
}
void register_node_type_sh_vertex_color(void)
{
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_VERTEX_COLOR, "Vertex Color", NODE_CLASS_INPUT, 0);
node_type_socket_templates(&ntype, NULL, sh_node_vertex_color_out);
node_type_init(&ntype, node_shader_init_vertex_color);
node_type_storage(
&ntype, "NodeShaderVertexColor", node_free_standard_storage, node_copy_standard_storage);
node_type_gpu(&ntype, node_shader_gpu_vertex_color);
nodeRegisterType(&ntype);
}
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