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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
#include "node_shader_util.hh"
namespace blender::nodes::node_shader_wavelength_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Float>(N_("Wavelength")).default_value(500.0f).min(380.0f).max(780.0f);
b.add_output<decl::Color>(N_("Color"));
}
static int node_shader_gpu_wavelength(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
GPUNodeStack *in,
GPUNodeStack *out)
{
const int size = CM_TABLE + 1;
float *data = static_cast<float *>(MEM_mallocN(sizeof(float) * size * 4, "cie_xyz texture"));
wavelength_to_xyz_table(data, size);
float layer;
GPUNodeLink *ramp_texture = GPU_color_band(mat, size, data, &layer);
XYZ_to_RGB xyz_to_rgb;
get_XYZ_to_RGB_for_gpu(&xyz_to_rgb);
return GPU_stack_link(mat,
node,
"node_wavelength",
in,
out,
ramp_texture,
GPU_constant(&layer),
GPU_uniform(xyz_to_rgb.r),
GPU_uniform(xyz_to_rgb.g),
GPU_uniform(xyz_to_rgb.b));
}
} // namespace blender::nodes::node_shader_wavelength_cc
/* node type definition */
void register_node_type_sh_wavelength()
{
namespace file_ns = blender::nodes::node_shader_wavelength_cc;
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_WAVELENGTH, "Wavelength", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::node_declare;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
node_type_gpu(&ntype, file_ns::node_shader_gpu_wavelength);
nodeRegisterType(&ntype);
}
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