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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
#include "node_shader_util.hh"
namespace blender::nodes::node_shader_wireframe_cc {
/* **************** Wireframe ******************** */
static bNodeSocketTemplate sh_node_wireframe_in[] = {
{SOCK_FLOAT, N_("Size"), 0.01f, 0.0f, 0.0f, 0.0f, 0.0f, 100.0f},
{-1, ""},
};
static bNodeSocketTemplate sh_node_wireframe_out[] = {
{SOCK_FLOAT, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{-1, ""},
};
static int node_shader_gpu_wireframe(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
GPUNodeStack *in,
GPUNodeStack *out)
{
GPU_material_flag_set(mat, GPU_MATFLAG_BARYCENTRIC);
/* node->custom1 is use_pixel_size */
if (node->custom1) {
return GPU_stack_link(
mat, node, "node_wireframe_screenspace", in, out, GPU_builtin(GPU_BARYCENTRIC_TEXCO));
}
return GPU_stack_link(mat,
node,
"node_wireframe",
in,
out,
GPU_builtin(GPU_BARYCENTRIC_TEXCO),
GPU_builtin(GPU_BARYCENTRIC_DIST));
}
} // namespace blender::nodes::node_shader_wireframe_cc
/* node type definition */
void register_node_type_sh_wireframe()
{
namespace file_ns = blender::nodes::node_shader_wireframe_cc;
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_WIREFRAME, "Wireframe", NODE_CLASS_INPUT);
node_type_socket_templates(
&ntype, file_ns::sh_node_wireframe_in, file_ns::sh_node_wireframe_out);
node_type_gpu(&ntype, file_ns::node_shader_gpu_wireframe);
nodeRegisterType(&ntype);
}
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