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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
#include "node_shader_util.hh"
#include "UI_interface.h"
#include "UI_resources.h"
namespace blender::nodes::node_shader_wireframe_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Float>(N_("Size")).default_value(0.01f).min(0.0f).max(100.0f);
b.add_output<decl::Float>(N_("Fac"));
}
static void node_shader_buts_wireframe(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
uiItemR(layout, ptr, "use_pixel_size", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, 0);
}
static int node_shader_gpu_wireframe(GPUMaterial *mat,
bNode *node,
bNodeExecData * /*execdata*/,
GPUNodeStack *in,
GPUNodeStack *out)
{
GPU_material_flag_set(mat, GPU_MATFLAG_BARYCENTRIC);
/* node->custom1 is use_pixel_size */
if (node->custom1) {
return GPU_stack_link(mat, node, "node_wireframe_screenspace", in, out);
}
else {
return GPU_stack_link(mat, node, "node_wireframe", in, out);
}
}
} // namespace blender::nodes::node_shader_wireframe_cc
/* node type definition */
void register_node_type_sh_wireframe()
{
namespace file_ns = blender::nodes::node_shader_wireframe_cc;
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_WIREFRAME, "Wireframe", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
ntype.draw_buttons = file_ns::node_shader_buts_wireframe;
node_type_gpu(&ntype, file_ns::node_shader_gpu_wireframe);
nodeRegisterType(&ntype);
}
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