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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#include "node_simulation_util.h"

static bNodeSocketTemplate sim_node_particle_mesh_collision_event_in[] = {
    {SOCK_OBJECT, N_("Object")},
    {SOCK_CONTROL_FLOW, N_("Execute")},
    {-1, ""},
};

static bNodeSocketTemplate sim_node_particle_mesh_collision_event_out[] = {
    {SOCK_EVENTS, N_("Event")},
    {-1, ""},
};

void register_node_type_sim_particle_mesh_collision_event()
{
  static bNodeType ntype;

  sim_node_type_base(
      &ntype, SIM_NODE_PARTICLE_MESH_COLLISION_EVENT, "Particle Mesh Collision Event", 0, 0);
  node_type_socket_templates(&ntype,
                             sim_node_particle_mesh_collision_event_in,
                             sim_node_particle_mesh_collision_event_out);
  nodeRegisterType(&ntype);
}