Welcome to mirror list, hosted at ThFree Co, Russian Federation.

node_texture_util.c « texture « nodes « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 76208104a8c0aaf3fffbfaa11c7c6275f243bcdb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2005 Blender Foundation. All rights reserved. */

/** \file
 * \ingroup nodes
 */

/*
 * HOW TEXTURE NODES WORK
 *
 * In contrast to Shader nodes, which place a color into the output
 * stack when executed, Texture nodes place a TexDelegate* there. To
 * obtain a color value from this, a node further up the chain reads
 * the TexDelegate* from its input stack, and uses tex_call_delegate to
 * retrieve the color from the delegate.
 *
 * comments: (ton)
 *
 * This system needs recode, a node system should rely on the stack, and
 * callbacks for nodes only should evaluate own node, not recursively go
 * over other previous ones.
 */

#include "node_texture_util.h"

bool tex_node_poll_default(bNodeType *UNUSED(ntype),
                           bNodeTree *ntree,
                           const char **r_disabled_hint)
{
  if (!STREQ(ntree->idname, "TextureNodeTree")) {
    *r_disabled_hint = TIP_("Not a texture node tree");
    return false;
  }
  return true;
}

void tex_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass)
{
  node_type_base(ntype, type, name, nclass);

  ntype->poll = tex_node_poll_default;
  ntype->insert_link = node_insert_link_default;
}

static void tex_call_delegate(TexDelegate *dg, float *out, TexParams *params, short thread)
{
  if (dg->node->need_exec) {
    dg->fn(out, params, dg->node, dg->in, thread);
  }
}

static void tex_input(float *out, int sz, bNodeStack *in, TexParams *params, short thread)
{
  TexDelegate *dg = in->data;
  if (dg) {
    tex_call_delegate(dg, in->vec, params, thread);

    if (in->hasoutput && in->sockettype == SOCK_FLOAT) {
      in->vec[1] = in->vec[2] = in->vec[0];
    }
  }
  memcpy(out, in->vec, sz * sizeof(float));
}

void tex_input_vec(float *out, bNodeStack *in, TexParams *params, short thread)
{
  tex_input(out, 3, in, params, thread);
}

void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread)
{
  tex_input(out, 4, in, params, thread);

  if (in->hasoutput && in->sockettype == SOCK_FLOAT) {
    out[1] = out[2] = out[0];
    out[3] = 1;
  }

  if (in->hasoutput && in->sockettype == SOCK_VECTOR) {
    out[0] = out[0] * 0.5f + 0.5f;
    out[1] = out[1] * 0.5f + 0.5f;
    out[2] = out[2] * 0.5f + 0.5f;
    out[3] = 1;
  }
}

float tex_input_value(bNodeStack *in, TexParams *params, short thread)
{
  float out[4];
  tex_input_vec(out, in, params, thread);
  return out[0];
}

void params_from_cdata(TexParams *out, TexCallData *in)
{
  out->co = in->co;
  out->dxt = in->dxt;
  out->dyt = in->dyt;
  out->previewco = in->co;
  out->osatex = in->osatex;
  out->cfra = in->cfra;
  out->mtex = in->mtex;
}

void tex_output(bNode *node,
                bNodeExecData *execdata,
                bNodeStack **in,
                bNodeStack *out,
                TexFn texfn,
                TexCallData *cdata)
{
  TexDelegate *dg;

  if (node->flag & NODE_MUTED) {
    /* do not add a delegate if the node is muted */
    return;
  }

  if (!out->data) {
    /* Freed in tex_end_exec (node.cc) */
    dg = out->data = MEM_mallocN(sizeof(TexDelegate), "tex delegate");
  }
  else {
    dg = out->data;
  }

  dg->cdata = cdata;
  dg->fn = texfn;
  dg->node = node;
  dg->preview = execdata->preview;
  memcpy(dg->in, in, MAX_SOCKET * sizeof(bNodeStack *));
  dg->type = out->sockettype;
}

void ntreeTexCheckCyclics(struct bNodeTree *ntree)
{
  bNode *node;
  for (node = ntree->nodes.first; node; node = node->next) {

    if (node->type == TEX_NODE_TEXTURE && node->id) {
      /* custom2 stops the node from rendering */
      if (node->custom1) {
        node->custom2 = 1;
        node->custom1 = 0;
      }
      else {
        Tex *tex = (Tex *)node->id;

        node->custom2 = 0;

        node->custom1 = 1;
        if (tex->use_nodes && tex->nodetree) {
          ntreeTexCheckCyclics(tex->nodetree);
        }
        node->custom1 = 0;
      }
    }
  }
}