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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/nodes/texture/node_texture_util.h
* \ingroup nodes
*/
#ifndef __NODE_TEXTURE_UTIL_H__
#define __NODE_TEXTURE_UTIL_H__
#include <math.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_color_types.h"
#include "DNA_ID.h"
#include "DNA_image_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_rand.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
#include "BKE_colorband.h"
#include "BKE_colortools.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_node.h"
#include "BKE_texture.h"
#include "BKE_library.h"
#include "node_util.h"
#include "NOD_texture.h"
#include "BLT_translation.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "RE_pipeline.h"
#include "RE_shader_ext.h"
typedef struct TexCallData {
TexResult *target;
/* all float[3] */
float *co;
float *dxt, *dyt;
int osatex;
bool do_preview;
bool do_manage;
short thread;
short which_output;
int cfra;
MTex *mtex;
} TexCallData;
typedef struct TexParams {
float *co;
float *dxt, *dyt;
const float *previewco;
int cfra;
int osatex;
/* optional. we don't really want these here, but image
* textures need to do mapping & color correction */
MTex *mtex;
} TexParams;
typedef void(*TexFn) (float *out, TexParams *params, bNode *node, bNodeStack **in, short thread);
typedef struct TexDelegate {
TexCallData *cdata;
TexFn fn;
bNode *node;
bNodePreview *preview;
bNodeStack *in[MAX_SOCKET];
int type;
} TexDelegate;
int tex_node_poll_default(struct bNodeType *ntype, struct bNodeTree *ntree);
void tex_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag);
void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread);
void tex_input_vec(float *out, bNodeStack *in, TexParams *params, short thread);
float tex_input_value(bNodeStack *in, TexParams *params, short thread);
void tex_output(bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack *out, TexFn texfn, TexCallData *data);
void tex_do_preview(bNodePreview *preview, const float coord[2], const float col[4], bool do_manage);
void params_from_cdata(TexParams *out, TexCallData *in);
#endif
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