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/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2005 Blender Foundation. All rights reserved. */

/** \file
 * \ingroup nodes
 */

#pragma once

#include <math.h>
#include <string.h>

#include "MEM_guardedalloc.h"

#include "DNA_ID.h"
#include "DNA_color_types.h"
#include "DNA_image_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"

#include "BLI_math_vector.h"
#include "BLI_rand.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"

#include "BKE_colorband.h"
#include "BKE_colortools.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_node.h"
#include "BKE_texture.h"

#include "NOD_texture.h"
#include "node_util.h"

#include "BLT_translation.h"

#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"

#include "RE_pipeline.h"
#include "RE_texture.h"

#ifdef __cplusplus
extern "C" {
#endif

typedef struct TexCallData {
  TexResult *target;
  /* all float[3] */
  const float *co;
  float *dxt, *dyt;

  int osatex;
  bool do_preview;
  bool do_manage;
  short thread;
  short which_output;
  int cfra;

  MTex *mtex;
} TexCallData;

typedef struct TexParams {
  const float *co;
  float *dxt, *dyt;
  const float *previewco;
  int cfra;
  int osatex;

  /* optional. we don't really want these here, but image
   * textures need to do mapping & color correction */
  MTex *mtex;
} TexParams;

typedef void (*TexFn)(float *out, TexParams *params, bNode *node, bNodeStack **in, short thread);

typedef struct TexDelegate {
  TexCallData *cdata;
  TexFn fn;
  bNode *node;
  bNodePreview *preview;
  bNodeStack *in[MAX_SOCKET];
  int type;
} TexDelegate;

bool tex_node_poll_default(struct bNodeType *ntype,
                           struct bNodeTree *ntree,
                           const char **r_disabled_hint);
void tex_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass);

void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread);
void tex_input_vec(float *out, bNodeStack *in, TexParams *params, short thread);
float tex_input_value(bNodeStack *in, TexParams *params, short thread);

void tex_output(bNode *node,
                bNodeExecData *execdata,
                bNodeStack **in,
                bNodeStack *out,
                TexFn texfn,
                TexCallData *data);

void params_from_cdata(TexParams *out, TexCallData *in);

struct bNodeThreadStack *ntreeGetThreadStack(struct bNodeTreeExec *exec, int thread);
void ntreeReleaseThreadStack(struct bNodeThreadStack *nts);
bool ntreeExecThreadNodes(struct bNodeTreeExec *exec,
                          struct bNodeThreadStack *nts,
                          void *callerdata,
                          int thread);

struct bNodeTreeExec *ntreeTexBeginExecTree_internal(struct bNodeExecContext *context,
                                                     struct bNodeTree *ntree,
                                                     bNodeInstanceKey parent_key);
void ntreeTexEndExecTree_internal(struct bNodeTreeExec *exec);

#ifdef __cplusplus
}
#endif