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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
/** \file
* \ingroup texnodes
*/
#include "NOD_texture.h"
#include "node_texture_util.h"
static bNodeSocketTemplate inputs[] = {
{SOCK_RGBA, N_("Texture"), 0.0f, 0.0f, 0.0f, 1.0f},
{SOCK_VECTOR, N_("Coordinates"), 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE},
{-1, ""},
};
static bNodeSocketTemplate outputs[] = {
{SOCK_RGBA, N_("Texture")},
{-1, ""},
};
static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread)
{
TexParams np = *p;
float new_co[3];
np.co = new_co;
tex_input_vec(new_co, in[1], p, thread);
tex_input_rgba(out, in[0], &np, thread);
}
static void exec(void *data,
int UNUSED(thread),
bNode *node,
bNodeExecData *execdata,
bNodeStack **in,
bNodeStack **out)
{
tex_output(node, execdata, in, out[0], &colorfn, data);
}
void register_node_type_tex_at(void)
{
static bNodeType ntype;
tex_node_type_base(&ntype, TEX_NODE_AT, "At", NODE_CLASS_DISTORT);
node_type_socket_templates(&ntype, inputs, outputs);
node_type_size(&ntype, 140, 100, 320);
ntype.exec_fn = exec;
nodeRegisterType(&ntype);
}
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