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/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2005 Blender Foundation. All rights reserved. */

/** \file
 * \ingroup texnodes
 */

#include "NOD_texture.h"
#include "node_texture_util.h"
#include <math.h>

static bNodeSocketTemplate inputs[] = {
    {SOCK_RGBA, N_("Color1"), 1.0f, 0.0f, 0.0f, 1.0f},
    {SOCK_RGBA, N_("Color2"), 1.0f, 1.0f, 1.0f, 1.0f},
    {SOCK_FLOAT, N_("Size"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 100.0f, PROP_UNSIGNED},
    {-1, ""},
};
static bNodeSocketTemplate outputs[] = {
    {SOCK_RGBA, N_("Color")},
    {-1, ""},
};

static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread)
{
  float x = p->co[0];
  float y = p->co[1];
  float z = p->co[2];
  float sz = tex_input_value(in[2], p, thread);

  /* 0.00001  because of unit sized stuff */
  int xi = (int)fabs(floor(0.00001f + x / sz));
  int yi = (int)fabs(floor(0.00001f + y / sz));
  int zi = (int)fabs(floor(0.00001f + z / sz));

  if ((xi % 2 == yi % 2) == (zi % 2)) {
    tex_input_rgba(out, in[0], p, thread);
  }
  else {
    tex_input_rgba(out, in[1], p, thread);
  }
}

static void exec(void *data,
                 int UNUSED(thread),
                 bNode *node,
                 bNodeExecData *execdata,
                 bNodeStack **in,
                 bNodeStack **out)
{
  tex_output(node, execdata, in, out[0], &colorfn, data);
}

void register_node_type_tex_checker(void)
{
  static bNodeType ntype;

  tex_node_type_base(&ntype, TEX_NODE_CHECKER, "Checker", NODE_CLASS_PATTERN);
  node_type_socket_templates(&ntype, inputs, outputs);
  node_type_exec(&ntype, NULL, NULL, exec);
  ntype.flag |= NODE_PREVIEW;

  nodeRegisterType(&ntype);
}