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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup texnodes
*/
#include "node_texture_util.h"
#include "NOD_texture.h"
static bNodeSocketTemplate outputs[] = {
{SOCK_VECTOR, N_("Coordinates")},
{-1, ""},
};
static void vectorfn(
float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **UNUSED(in), short UNUSED(thread))
{
copy_v3_v3(out, p->co);
}
static void exec(void *data,
int UNUSED(thread),
bNode *node,
bNodeExecData *execdata,
bNodeStack **in,
bNodeStack **out)
{
tex_output(node, execdata, in, out[0], &vectorfn, data);
}
void register_node_type_tex_coord(void)
{
static bNodeType ntype;
tex_node_type_base(&ntype, TEX_NODE_COORD, "Coordinates", NODE_CLASS_INPUT, 0);
node_type_socket_templates(&ntype, NULL, outputs);
node_type_storage(&ntype, "", NULL, NULL);
node_type_exec(&ntype, NULL, NULL, exec);
nodeRegisterType(&ntype);
}
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