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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
/** \file
* \ingroup texnodes
*/
#include "NOD_texture.h"
#include "node_texture_util.h"
/* **************** MIX RGB ******************** */
static bNodeSocketTemplate inputs[] = {
{SOCK_FLOAT, N_("Factor"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE},
{SOCK_RGBA, N_("Color1"), 0.5f, 0.5f, 0.5f, 1.0f},
{SOCK_RGBA, N_("Color2"), 0.5f, 0.5f, 0.5f, 1.0f},
{-1, ""},
};
static bNodeSocketTemplate outputs[] = {
{SOCK_RGBA, N_("Color")},
{-1, ""},
};
static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
{
float fac = tex_input_value(in[0], p, thread);
float col1[4], col2[4];
tex_input_rgba(col1, in[1], p, thread);
tex_input_rgba(col2, in[2], p, thread);
/* use alpha */
if (node->custom2 & 1) {
fac *= col2[3];
}
CLAMP(fac, 0.0f, 1.0f);
copy_v4_v4(out, col1);
ramp_blend(node->custom1, out, fac, col2);
}
static void exec(void *data,
int UNUSED(thread),
bNode *node,
bNodeExecData *execdata,
bNodeStack **in,
bNodeStack **out)
{
tex_output(node, execdata, in, out[0], &colorfn, data);
}
void register_node_type_tex_mix_rgb(void)
{
static bNodeType ntype;
tex_node_type_base(&ntype, TEX_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR);
node_type_socket_templates(&ntype, inputs, outputs);
ntype.labelfunc = node_blend_label;
ntype.exec_fn = exec;
nodeRegisterType(&ntype);
}
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